N64 NUS-003 S-Video conversion mod (NTSC and PAL)


I created a mod for the NUS-003 RF box that re-purposes it to output S-Video. This was mainly born out of wanting to see how PAL S-Video looks (It’s maybe a tiny bit better than NTSC in terms of colour bleed). Interestingly enough Nintendo never released a PAL S-Video cable but Link83 on the assembler forums figured out the correct attenuation needed.

Note: This mod requires some filing/grinding to the NUS-003 shell

Recommended tools in addition to a basic soldering setup:
-Dremel or other portable rotary tool
-Flush cutters
-Flat file
-Craft knife
-A sturdy spudger or some other thing flat tool
-Clamp


Step 1
Populate the PCB with the required surface mount components. Take care to make sure the audio jack sits neatly within the silkscreen guide as this will help align the port better to the existing rectangular hole in the shell. Snip the outer leg of the S-Video connector so it’s flush with the PCB.

Step 2
Open the NUS-003 RF box and desolder the AV connector. I found that simply running the soldering iron back and forth along the blue line indicated you should be able to separate the board from the AV connector pins:

Step 3
Next we need to remove these two pins and move them over to the open slots next to them.


Using your craft knife push in the ‘tabs’ on the two short and long pins we’re moving over:

Gently bend the long pin first to straighten it then using a spudger or other thin tool, push inside the AV port so the internal contact pin is pushed downwards so it can clear the rear hole as we pull on the straightened pin from behind (be careful not to put too much pressure on these pins as you pull) then do the same for the shorter pin:

Note: Make sure to restore the ‘tab’ on both long and short pins before inserting them into their new positions. The direction is different for both, the tab on the long pin points ‘downwards’ like in the picture below, the short points ‘upwards’:

Reinsert both pins into the open slot next to their original position, starting with the short and then the long, restoring their ‘L’ shape after each insert. The pins will now align to the pads ready for soldering:

Step 4
Next use your flat file to widen the existing rectangular hole so there is clearance for the audio port to fit. Keep testing to see if the shell closes as you file away material. When the shell closes you’ll next need to widen the hole for the S-Video cable to fit. I found 12mm is needed for cables with metal connectors, 11mm seemed okay for cables with plastic plugs. A clamp of sorts is highly recommended when you do your filing/grinding, the Stanley hobby vice is a good option if you’re looking to buy one. Remember to screw shut the shell for better rigidity when widening the hole.

Parts
4 pin mini-din with this particular footprint AliExpress:


Headphone Jack Socket PJ-325:

Note: PJ-392 style jacks like below will also work, you’ll have to wire up to the pads separately

PAL specific parts:

Value Type Size Quantity
68nf Ceramic capacitor 1206 1
220uf Tantalum capacitor 6032 1
75 ohm Resistor 0805 2

PCB Gerbers:
NTSC Gerber file
PAL Gerber file
Note: You might be asked if you want Plated holes or Non-plated holes for the area of the PCB where the AV port solders onto by your choice of manufacturer, you want Non-plated.

Bonus: NTSC version works on NTSC GameCubes

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Wow that is super duper cool!

I had no idea PAL N64s supported S-video. A no-cut (to console) mod is amazing for stock consoles!

I have a couple of those RF boxes I got in lots at various times…

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Yeah most PAL machines do except the French model and I believe the late PAL N64 (third revision?) don’t but it can be restored with an internal mod. Interestingly enough the same goes for some of the PAL SNES models, they require the same attenuation in the cable except maybe the PAL 1-Chips, which I think would work with the NTSC S-Video cables.

Some PAL shots running NTSC roms, I should setup my tripod and get some nicer pic sometime.



What’s awesome about S-Video is that it unlocks saturation and sharpness (tint for NTSC too) which you don’t get in RGB. Having imprinted on a more saturated composite look as a kid I much prefer S-Video for N64 even over my RGB modded system, it also closer resembles the magazine screenshots I used to pore over as a kid lol.

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Hmm, and with an everdrive you can run NTSC ROMS too…

Maybe PAL machines can be worth another look if S-video is on the table…

I had no idea they didn’t. It’s the most “Nintendo” decision in the world to support S-Video and RGB the gen prior only to cut them for the next generation.

I love Nintendo stuff but they really pinch pennies too much sometimes. The fact that they supported S-Video in some regions and not others seems extra silly.

They also cut component support in the middle to end of both the GCN and Wii lifecycles with hardware revisions.

And the SNES Jr had a similar cut of RGB if I’m not mistaken.

Today, their GCN games in the Nintendo Online Expansion sub don’t support ProLogic II despite supporting it at release.

Their software is so good they can get away with these things.

But generally, I prefer the Switch Lite and 2DS approach of offering a cheaper stripped down alternative for folks who are on a budget rather just cutting features.

Well the weird thing now is it seems they did, but just never released a compatible cable?

I believe the reason often came down to EU regulations, or at least various European countries regulations, certain things were required electrically to be sold in certain places. It’s the reason NTSC controllers don’t work on PAL NES/SNES consoles, because one of the European countries required extra diodes.

Oh weird. That would make sense though.

I didn’t even know about the controller thing.

There are some issues with running NTSC roms on a PAL system in that it runs about ~1 to 2% faster, I’ve not seen anything wrong with the handful of games I’ve tried but not really tested anything substantial. I noted down what one of the HDMI creators said about the speed differences and the issues it can cause:

There is a reason to keep a PAL machine around though and that’s more stable performance in certain games (not sure which games Robert is referring to here though)

On a different note, I wonder if PAL gamers are the ones that perpetuated the “N64 is super blurry” the most :D. It was fascinating to learn that games can be scaled in the VI.

Some N64s can be switched to PAL from NTSC or vice versa via modding, the thing is you also have to switch output signal generation which is where I’d like to poke around next, see if I can get the N64 to reference a separate crystal to generate PAL video whilst it’s been switched to generate NTSC game timing.

Back in the day I used a converter to play NTSC games I had. N64 converters ended up with essentially full compatibility to my understanding. Never had a single issue. I assumed ROMs on an everdrive would be the same thing but I’d already got rid of all my PAL N64 stuff by that point.

As for PAL being more blurry, interesting. I remember Wave Race was not optimised at all? Maybe that was Pilotwings.

The PAL Xbox is also disgraceful in that it locks out 480p functionality and adds a blur filter in interlaced mode.

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PAL folks get things like free healthcare. We get retro console image quality. I say it all evens out.

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