Nintendo Museum opening date announced, October 2, 2024

The opening date for the Nintendo Museum has been announced and it’s been shown off in the Nintendo Museum Direct.

The Nintendo museum will open on October 2, 2024 in Kyoto. Tickets are currently being sold with a lottery system, and you are required to have a Nintendo account to apply for one.

Tickets are currently ¥3,300 for adults, ¥2,200 for youths (12-17) and ¥1,100 for children (6-11). Preschoolers (0-5) can get in free.

There are eight interactive exhibits along with a museum showing some of Nintendo’s history, with every single Nintendo published game on display.




The interactive exhibits are:

Shigureden SP

Explore Hyakunin Isshu poems using smart devices and the giant screen on the floor.

Zapper & Scope SP

Experience shooting using the Zapper and Super Scope in the world of Mario that spreads out on the giant screen in front of you.

Ultra Machine SP

A batting-cage experience inside a room. Hit the balls pitched by the Ultra Machine.

Ultra Hand SP

Use the Ultra Hand to grab the balls rolling down the lanes, and drop them into the pipes.

Love Tester SP

Two people join hands and work together on tests that measure their Love Level.

Game & Watch SP

Play Game & Watch games using your own shadow.

Nintendo Classics

Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64. Choose from over 80 games to play.

Big Controller

Controllers from past hardware generations made giant. Two people must work together to take on challenges in games released back in the day.

The museum also has a café and a gift shop selling items unique to the museum.




What do you think? Is it going to be worth the trip to Kyoto and the ticket price?

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Not sure why they bothered, could’ve just used D.Lo’s house.

In all seriousness, the lack of a single CRT is proof of Nintendo’s disdain for history.

The interactive exhibits look great!

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Don’t forget:

  • learn to play Hanafuda
  • make your own Hanafuda

I’d love to go.

Yeah it looks awesome, the recreations of period Japanese homes is fantastic, recreating some of the context and making it fun.

The light gun stuff seems to be about

Lol, in all seriousness I did actually think the ‘Before Mario’ guy could do this

I’ve used his resources myself for info on more obscure Nintendo toys I’ve grabbed over the years, like the Nintendo Mini series.

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Great thread! Wanted to make one yesterday but never made time for it, but this is much better than what I’d planned!

There are a few concerns I have which could either be addressed by the time it opens, or they were hidden from the Direct because they aren’t as marketable.

The interactive floor looks like a great way to revive Nintendo entertainment from decades past
I was more impressed with this than the product floor. Great to see authentic recreations that are very much of the era of devices like the Ultra Machine, and even the giant controller classic games. There’s scope for them to cover more Nintendo history here as activities get swapped out and added. Seeing the love tester made my day, and it really gets you thinking what Nintendo products could make for exciting interactive experiences that aren’t on their video game systems. A remote controlled Chiritorie garbage suction race perhaps?

The games aren’t being displayed at their prime
Like @Minasu pointed out, the classic games are being displayed on LCD displays, and without appropriate visual filters to display them in an authentic manner. If the purpose of a museum is to archive and recreate culturally significant works, the way these games are presented is doing them a huge disservice.

Exhibit space is being used for information freely constructed online already
Was a bit shocked to see an entire wall being dedicated to the evolution of the ? block in Mario games, something already extensively detailed in painstaking detail on the Mario wiki. If there were development materials we’d never seen before it could be intriguing, but instead it was just some official artwork next to screenshots of the games they appeared in. Why?

Product floor seems to skew toward the most marketable pieces of Nintendo’s history
This could just be because the Direct is a piece of marketing, but the amount of space that’s seemingly dedicated to pre-Famicom era Nintendo seems to be much smaller compared with products that Nintendo would deem as “current” - i.e. anything it sells today, either via full game purchase or a subscription like Nintendo Switch Online. I noticed a giant Virtual Boy controller hanging from the ceiling though, so it’s good that Nintendo is acknowledging the more eccentric side to its gaming history. Let’s just hope it extends beyond what we already know.


I’m guessing the lack of context next to the product exhibits is because Nintendo chose to move that to smartphones. Hopefully that’s well curated as the exhibits on their own seem to aim too wide without any storytelling behind it all.

On top of my wishlist for the product floor would be the detailing of development materials and hardware, profiling of key staff, as well an attempt to detail the key eras of Nintendo’s history both in and outside games.

By far the most disappointing and underwhelming thing to me in the museum is that they wasted exhibit space on “Nintendo Classics.”

The “Nintendo Classics” interactive exhibit is literally just a showcase of games that are already available on Nintendo Switch Online, according to the website.

So I can play the same games I have on my Switch, but in a crowded noisy museum, and with a timer attached to them?

Absolutely embarrassing that they’d expect museumgoers to spend any of their very limited coins on that one.

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Yep, both cynical and embarrassing to see Nintendo use the museum to boost services revenue on Switch.

When I saw the chunk upscaled pixel displays I died a bit inside.

It’s a safe bet that Switch successor will continue to run all the same software. I don’t think they’d build a museum with this much stuff based on something that was about to be taken out of commission.

Literally my thought as I watched the video :joy:

Should’ve had a room full of Nintendo arcade machines rather than emulators+roms on an lcd.

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You’d be surprised at how good Nintendo is at not doing things people think are obvious “safe bets.”

Oh I wouldn’t be surprised! Been putting up with their antics since SNES in 1992.

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Eurogamer did a preview feature on the museum

Video from Famitsu showing the inside of the museum:

The hanafuda storage drawers at 4:00 are an unexpected fixture. And the room with the console startup sound effects has excellent ambience (even if you can hear Mario Odyssey music from a neighbouring area…)

But I can’t say anything else shown got me even a little bit excited…

The conclusion makes it seem like a puff piece for the museum and at odds with the criticisms made about how Nintendo only gives each entrant 10 coins to enjoy the activities within, some of which cost 4 coins to enjoy.

And while it’s great that there is attention to detail in the exhibits on display, the author also questions the lack of context and curation given to the items on display. Not just in terms of communicating their significance to those not into their Nintendo history, but for providing useful information to those who do understand said significance.

Hm.

Thanks for posting that Famitsu video! You can tell that this is going to be a slick operation.

The Eurogamer article… just the usual noncommittal gobbledygook from the western media. Do they want to critique the subject or play mindless sycophant to the giant corporation? I’d be surprised if that garbage isn’t totally generated by AI at this point…

One tidbit I was interested to learn is that the hanafuda workshop is an extra you need to book on the day. This is in line with the other stipulations, of which there is a growing list:

  • you can’t drive or take a taxi to the museum, even cycling seems off limits
  • each guest has a limited number of coins to spend on the interactive exhibits
  • attaining a ticket in the first place requires you to win some sort of lottery

Even though our media will savage all of this and more, I think it’s an approach that makes sense. Whoever is calling the shots wants to control the flow of people throughout the museum as best they can. That will improve the experience for those who actually end up going. Quality > quantity.

Oh, and the journalist banging on about how things aren’t adequately explained? Ha! Using your brain is clearly too much to ask…

According to an interview with Miyamoto, the playable Virtual Boy exhibit was handled via emulation on Switch hardware, very interesting indeed…

This was a fair point I think, as it was in context with the never seen before items like prototype controllers. Would have been nice to have some accompanying words to go alongside them, much like when Nintendo was rather open about showing this sort of thing off via Iwata Asks.

I thought perhaps they would have offloaded it to an app or audio guide to support multiple languages, but it seems not?

Nintendo must be sitting on piles of gold in terms of crazy historical items so hopefully more get added to the collection.

Playable?!

Regarding the lack of explanation, I hear you. I know Nintendo has a reputation for being a closed company, even secretive, but I think this is rooted in something else… perhaps ironically, I get the impression it stems from their pedagogical values.

Idealistic? Certainly!

But the success of the approach will be determined by its execution, and, ultimately, by the public.

I had a fun time with my partner in and around Kyoto today, so I thought I’d give RGB some feedback on the Nintendo Museum.

But first, some context… we are currently staying in Arashiyama — look at what I noticed in the lobby of our accommodation this morning:

A kawaii set-up featuring a mini Famicom! I’d never played one of these mini consoles, but I appreciated seeing one hooked up in public. Nice cable management too. Also, is that an eighties DK to the left?! On closer inspection, apparently not…

We took the train to the centre of Kyoto and then another to Uji, a place known for matcha. Here is breakfast, lunch and something in between:


Yes, even the soba is infused with matcha… Eventually, we managed to track down a simple cup of the stuff:

Pure and strong.

With or without the tea, though, Uji is a beautiful place.

Right, the museum…

So, the displays are cool, but I won’t bore you with the details here. Frankly, most people on this board wouldn’t be learning a whole lot when it comes to the history of Nintendo, as told at the museum. That said, it is comprehensive and polished.

The interactive exhibits are the real reason to visit, in my opinion. First up, Ultra Machine:

The baseball bat has been modified with sponge, probably for safety reasons. Still, it feels good in the hand, quite hefty for a toy. I got into a rhythm swiftly. At one stage I nailed the record player and the main theme to Super Mario Bros. began to play. At the end of the session, you are requested to sweep the balls back across the room and the Ultra Machine collects them automatically. Pretty cool. Overall, this was a flawless experience. A remarkable update to a rudimentary piece of kit.

Next, the Love Tester:

OK, so I don’t have the best picture of this set-up as both my hands, and my partner’s, were occupied for the duration of this session. We held the metal sensors with one hand, and each other’s hands with the other. This picture was taken of the previous players’ session. As you can see, the device is hooked up to a screen. Essentially, you need to work as a team to complete motion controlled mini games in the vein of WarioWare. In fact, the games the previous players had to beat were totally different to the ones we faced, so there was no way to prepare! One game had us protecting cheese from mice. Another, popping balloons. You get the idea. In the end, our love was emphatically confirmed, so I would like to thank Yokoi for this evaluation XD

Next, Game & Watch with shadows:

This works perfectly. At least Ball does. Manhole was tricky… I think that may have something to do with how the screen is laid out (there are two floors). In Ball, the crucial moments all take place along a single line. Anyway, my partner pipped my score by a single point, 46-45.

Finally, Ultra Hand:

Man, we both really struggled with this. The kid in the picture was way better than us! Even after a tutorial on how to use it, the knack just wasn’t there. Oh well. Can’t win ‘em all…

When we were done, we checked out the store and had a bite to eat. There’s not much to say on those fronts. The store was full of merchandise that didn’t appeal to me whatsoever, but it seemed popular, so I’m sure it’ll be a success. Regarding the food, it’s pretty straightforward fare. The dining room is nicely put together, with this stained glass window a highlight:

While I’m at it, here are a few other design highlights from across the museum:

To round things off, we attended the Hanafuda workshop and made our own cards:

To the tune of Animal Crossing, we stencilled our chosen month of the year. In my case, January and the red-crowned crane. It was a zen affair until it came to gluing the backing to the card and folding the edges over… Fiddly! In the end, I was relieved to finish at all…

Finally, we attended a Hanafuda tutorial.

Although not complete beginners, it was an enjoyable experience. The attendants were very attentive and the setting was a delight. Pairs of players sat on tatami and followed instructions prompted by sensors that responded to the current state of play:

The technology was implemented seamlessly.

In conclusion then, the Nintendo Museum is one of a kind. Even though it’s unlikely that any one person would enjoy every single exhibit, there is definitely something for almost anyone. I suppose that’s what Nintendo is all about.

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Amazing photos! Haven’t visited Kyoto in a long time (seven years I think!), but this definitely looks like an excuse to go back via Uji, the interactive floor certainly seems like the star of the show here and enough to offset the disappointment I have with the museum exhibits.