So I finally got round to playing Star Fox 2, it was an interesting journey. I just completed the game on Hard difficulty:
My first playthrough on normal underwhelmed me a bit. The premise of having a real time battle unfold, where time moves even while you’re in missions, is a good one. But the missions themselves seemed shallow and short, which was a shame because the game is mechanically very well designed.
Had I just played it on normal I would have written it off, I’m glad I didn’t! Thankfully the game is the perfect length for replaying, being from a time when the quality of being a shout but replayable game was lauded rather than shamed.
Normal probably just exists just for players to get their bearings with the controls, the setup, and mechanics. When I played it again on Hard I feel it really came into its own, the strategy elements are tighter, levels are longer and more complex, and you’re generally tested a lot more, which is a big deal since you’re ranked at the end of each playthrough on a number of factors. I almost lost my first ship three times in that playthrough - had I lost it once I wouldn’t have just scraped a B rank.
Despite the consistently low framerate, I wasn’t expecting to be positively surprised by the game’s technical aspects either. The 2D sprites and menus are beautiful, the camera is impressively programmed for its time, and the variety of locales is impressive. In Fortuna you have to land on these little carrier ships to activate switches, and there’s a whole underwater segment where the music even switches to match.
I definitely plan on replaying on Hard until I unlock Expert difficulty. Star Fox 2 is an ambitious game - as ambitious than many of the other 3D games from the era - that just about manages to execute well on what it’s trying to do. I can see why it was cancelled, as a lot of its interesting ideas made it into games in development for the N64 at the time, like Super Mario 64, Wave Race 64, and Star Fox 64, but Star Fox 2 was more fascinating to visit than I expected it to be.