I think I’m going to have to because it’s trully awful running natively. 240p signals from a Mega Drive, PC Engine or Super Famicom put it to shame.
It’s basically mandatory to force 480p for 480i games if not using a CRT. Even via the best scalers interlaced just doesn’t translate well to fixed pixel displays.
Luckily it works flawlessly for 99.9% of Gamecube games and 95% of PS2 games, but of course you need homebrew of some sort and some fiddling, particularly on PS2.
was Psyvariar a 240p game originally? I’ve played it in interlace on the PS2 and DC and didn’t notice much of a difference tbf, but playing it now and it’s super soft. I think it has some kind of flicker filter? looks awful
The DC game has always looked super sharp. Back in the day I used RGB on a CRT and now VGA to HDMI and yep, still looks super sharp. The PS2 game just looks ass. It’s not even a fact of it being 240p (if it is) because other 240p consoles from the 8bit and 16bit days not to mention my Neo Geo, Saturn, and original PlayStation all look great on my LG display.
I’ll give it a try with forced 480p to see if that helps.
Sadly, Psyvariar did not work with any video modes. The best I got was half a screen in stable view or full screen jittering up and down. Oh well.
Apparently it works when booting with the Xploder HDTV Player
http://www.benoitren.be/ed-palps2.html
But not with GSM.
I’ll give that a try. Thanks.