It’s not me they’re cheating - I have the means and dedication to run all this stuff on native hardware on a gorgeous CRT - but rather, it’s the fact that you shouldn’t need such dedication and means in the first place to enjoy these games in high quality.
I feel bad for the 35 year old guy who plunks down 100 bucks for a little nostalgia only to run the games and say “this sucks” without really knowing why. It’s a bummer for retro games in general and poorly represents us.
I was never going to get this product, but I wanted other people to enjoy it because it’s supposed to be a celebration of a piece of our hobby’s history.
The lack of care here is a slap in the face to both hardcore fans who keep the scene alive as well as the people who made video games into the industry that it is today (ie the common fan or parent who gets 1-2 video games per year for their family who really deserve better).
I’m not outraged -it’s not that serious- but rather puzzled as to why things like this keep happening year after year. Sony, the kings of image processing, are the ones that have allowed poor handling of 240p content for decades now. And it’s not even a cost cutting measure. Rather, it’s simply a lack of care to configure things adequately.
In a world where M2 exists and where Sony has perfected the art of image processing better than anyone, it’s genuinely fascinating how something like this can continue to happen.
I don’t want to say “lazy devs” because we don’t know who worked on this and what kind of constraints they were under. But I will say that the lack of standards and oversight is peculiar.
If you want to deliver a barebones experience, by all means, do so. But at least use nearest neighbor upscaling and proper NTSC versions of the games as a bare minimum. I don’t think that’s asking much. And I can’t see how that would change development costs or time.