RGB High Score Battle! - Battle #43: Atomic Robo Kid


Site is updated! Here’s our current battle details:

Game: Atomic Robo Kid (JP ROM)
Platform(s): Arcade
Challenge Type: High Score
Game Details: Full Game, Normal Difficulty
When: Dec 15th - Jan 14th, 2022
Chosen By: Glowsquid

I’ve updated the website with the new game, man the periscopes!

Good luck everyone, please submit your scores via screenshot or video by replying directly to this post!


  1. Competitions last two weeks, close on Sunday night @ midnight.
  2. Post screenshots in this thread as proof.
  3. The winner from the previous week chooses the next game to play.
  4. You cannot choose twice in a row. 2nd place will choose if someone wins two weeks in a row.
  5. If there’s a tie, the person that submitted the high score first gets to choose.
  6. Games must be high score compatible (think “arcade style scores” like Pac-Man, or Spy Hunter, not Super Mario).
  7. Emulation is okay (MAME is often the best for high scores).
  8. No save state manipulation (pausing to take a break is fine though).
  9. Submit scores as soon as you get them! To keep the competition rolling and fair, do not hold on until the last moment to submit.

Points will be awarded for the entrants, based on the position finished for the week. This is to encourage wider participation, and the points will be posted each week as well as on the website.

1st: 10 points
2nd: 7 points
3rd: 5 points
4th: 3 points
5th: 2 points
Any honest attempt: 1 point

Overall, we should keep it simple. This is just a good time, not a crazy official high score competition! Game plays should ideally be short and fun so people that can’t invest hours into this can still compete. Obviously we are working on a trust based system here, so don’t ruin it for the others!

Here’s a simple website I made to keep track of the competition.

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Sorry for the long delay folks, home life has been crazy!

I hope everyone has an amazing holidays!

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Good luck and happy holidays to all!

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Here’s my first attempt. Stage 2

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(use the 4th place score)


The above was done through the Switch ACA release with autofire enable. Now Atomic Robo-Kid is one of the few arcade games where one could argue turbo is “unethical”, both because it really does shift the game balance quite a bit, and because the game actually does have a temporary rapid-fire fire with the black “Rensha” pick-up. But autofire was allowed for past contests and I don’t think these are intended to be super-serious competitions, and I don’t give a shit. This game’s hard enough!

I’m well aware this is an esoteric game with a ball-busting difficulty curve so some Atomic Robo-Tips to guide the brave souls that will wander these halls:

-Beside jumping and changing weapons, the b-button will let you hold your firing direction while held.
-Shooting a power-up will change its type. It might take a lot of cycles before you get the thing you want.
-The blue items have a purpose beside giving extra points. Collect 3 of these and you will get a shield that protect Atomic Robo Kid from one hit. You can store up to 3 such shields. The cryptic counter in the bottom right of the screen tracks how many such tokens you have collected.
-The missile weapon will cancel any enemy projectiles present in the blast of its explosion.
-All bosses require destroying all of their weapons before being able to damage their central core. The 3-Way spread is good for finding which spots can be destroyed.
-Weapons (especially the 5-way spread) have wonky hitboxes and shorter range than they appear. If a mid-boss isn’t dying, try moving right!
-The robotic Bubble Bobble-looking motherfucker that starts appearing a dozen stage in isn’t an enemy. If you don’t attack him and stay still, you’ll be able to trade your extra lives for power-ups. With the fairly generous extends this game has, this isn’t as much of a ripoff as it appears to be.


Oh! That’s good to know, I hated the rocket launcher… this makes it viable.

I played a bit today. 37 on the Switch high score list. I own the Genesis cart of this game which is a pretty nice port IMO. Arcade Archives comes through as always though.

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Are we playing Japan ROM or World, Type-2 ROM?

The ACA release offers only the Japan rom, which typically they do if there’s no meaningful differences between regional releases or the western revisions are plainly undesirable. I’d recommend playing the JP rom to be safe, but I’m not the boss!

You are, though :stuck_out_tongue:

You chose the game, so the JP version it is. I’ll update the OP

So… this challenge allowed me to discover something. If you have more than one Switch and you play an Arcade Archives game on both, the second switch will overwrite the high score you set on your primary!

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Fun game. I discovered the hard way, that once you lose your missiles, it’s game over.

I knew I was close to @Glowsquid on this run. I can do better.

This replaced the score I set on the Switch Lite. So wacky that it registers scores based on the unit and not the account.

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(Use the 2nd place score)


All right, I think I’m getting the hang of this game!

I discovered that repeatedly flying back and forth through a level is a good way to accumulate points. Time ticks down slowly, so try to destroy as many enemies as you can before that deadly Pac-Man clone appears.

Also, I took the lower exit on level 2 and the upper exit on level 5. Those seemed to work out the best for me, score-wise and difficulty-wise.


Tomorrow is the last day for entries! I need to get a few more attempts in for sure

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Couple more attempts today… I cannot get going in this game at all!

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@retroman you’re the winner, congrats!

What game would you like to play next?

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Awesome, thanks!

How about the arcade version of Bomb Jack?