RGB Pick Up Thread Of Swag!

What’s your take on the lag issues?

Looks gorgeous.

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What are the differences between the western version?

Keeping in mind input lag tolerance/sensitivity can also vary from person to person, here are my input lag impressions which I posted in the Astro City V thread on the other forum (tldr: It’s fine in my opinion as long as you use a proper power brick instead of the included USB cable/adapter, nothing game breaking like say the terrible input lag on the Mega Man Legacy and X collections. Currently playing for high score on Batrider and Tatsujin Oh and am having a blast):

“Just spent over an hour with my Astro City Mini V, the first 30 minutes or so I played three titles: Batrider, Tatsujin Oh/Truxton II and Raiden using my Mega SG’s USB power cable and mini adapter. Batrider felt fine, there was a bit of lag, nothing game breaking or anything. Tatsujin Oh definitely had noticeable lag, weapons were sluggish and I had trouble dodging bullets at times. Raiden was like Batrider, a little bit of lag but I had little problem if any dodging enemy fire.

I then hooked up my new Raspberry Pi AC adapter and tried Tatsujin Oh/Truxton II right away as that was the worst offender of the three lag wise and….WOW. HUGE difference. Ship movement and weapons fire both immediately felt much faster and responsive, dodging enemy fire also felt soooo much better. Batrider and Raiden also both felt noticeably faster and smoother overall despite being much less problematic before when I had been using the USB cable/adapter.

Bottom line: The power source factor is very real. I was seriously surprised at how much of a difference it made.”

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On the fighting collection, no difference by the looks of it. It’s the same release with both Japanese and western versions of each game.

With Street Fighter, they originally only had the western versions of each game. They actually delayed the Japanese release after backlash to include the Japanese versions of every game, and it still retains all the western versions too.

It had gotten very expensive on ebay due to being the more desirable version, so this re-release in the double pack was nice.

You have a lot of solid playing games there!

I need to put together a post myself. It’s been like two years of collecting that I haven’t really covered in here and ought to.

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Yeah, I’ve been super bad about posting pick-ups for a while myself.

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Looking forward to you getting back to it. Always love seeing your write ups.

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Happy to help, and glad it arrived without damage!

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Picked up a mint copy of Ketsui: Kizuna Jigoku Tachi Extra for the PS3 for a really great price. I’ve only played the DS Death Label version, and always been meaning to play the full game but don’t have a PS5/PS4 to play the M2 port. this is more than good enough for now. rough as nails, can barely get through stage 2 on 1 credit

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So, a few months ago I pre-ordered a Limited Edition Evercade EXP and I also purchased some cartridges in order to have something to play when the system arrives this Winter.

Well, turns out I overestimated my patience. I was in dire need of some retro gaming fun, so I ordered an Evercade VS system and completed my collection of Evercade cartridges!

No regrets!

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Consistently tempted, especially when I see something like this… :star_struck:
Any chance you can compare performances of Data East arcade games to Johnny Turbo’s? I know games on Evercade come with a more extensive selection of display settings, but I never found a review going into details (scanline fidelity, accuracy of the emulation…).

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Thats nice, like Galdelico I am constantly tempted by the Evercade but can never seem to get close enough to pull the trigger.

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The Evercade versions look a lot better than Johnny Turbo’s releases, thankfully. The JT games are blurry and feature washed-out colours, while the graphics are nice and crisp on the Evercade.

The Evercade features just two scanline settings: subtle and strong (of course, they can also be turned off). I think both settings are pretty good, but I slightly prefer subtle scanlines because the screen never becomes too dark that way.

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That sounds great (and horrible, at the same time, knowing myself… XD).

Do Evercade games come with any 1:1 display option, to avoid shimmering, as well as a refresh rate selector (very often these retro games/compilations just run at 60hz, resulting in costant stuttering)?

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Yep, there’s a pixel perfect mode! No refresh rate selector though, as far as I know.

Here’s more in-depth information about the Evercade’s display modes:

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Watching it now, thank you! ^_-

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Been a while since I posted, so here’s an update. What a wild week it’s been for pickups.

I found some intellivision games locally, in particular some imagic games, which I love the shiny art design of.

They’re in such nice shape, with inserts and manuals, that I ended up contacting the seller about his other intellivision stuff. He has a lot, and after a bit of back and forth I ended up buying his whole collection of them. Every single game is complete, and it’s in extremely good shape.

5 are sealed, plus 2 sealed C64 games, an Intellivision in very nice shape, and a voice module

Overall it’s 56 games!

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Wow, that’s a great haul!

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That’s a great set of inteleviision gear you’ve got there.

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