Super Mario Bros 35th Anniversary Direct

That was my thought when Galaxy 2 wasn’t included - they already had a Nvidia Tegra Mario Galaxy 1 port/emu.

Surprised those haven’t been ripped (as far as I know at least).

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Here’s a video (30fps, game is 60fps)

Prominent Wii hacker in comments confirms it runs on a Wii emulator.


:eyes:

Yeah, the Shield TV ports were emulation and according to DF, hit 1080p, with clocks a bit higher than Switch’s docked clocks.

The use of dynamic resolution in the new 3D All Stars Galaxy port makes me think it’s not emulation, mind you.

I wonder how they will map the GC buttons in Sunshine to the Switch’s diamond ABXY. Personally I think Y should become X and X should become B for the purposes of camera and nozzle switch controls, but given they are still using the same GC assets for Fludd’s water indicator (with the same X button for switching) it’s probably a direct map.

I wonder if the raw file really is higher quality, if you look here where there was aliasing present due to GC screenshots being used in the footage there’s very obvious signs of artificial upscaling, where the aliasing was treated as a curved edge. The windows on the building look stupid now:

Bleurgh

NCL has published a cool Mario History page with links to the original game websites: https://www.nintendo.co.jp/character/mario/history/index.html

-However-

What’s with Nintendo pretending games like Donkey Kong '94 and Mario Clash don’t exist. The former in particular features the natural evolution of Mario’s moving mechanics leading up to Super Mario 64.

If several Mario Party titles deserve an appearance I don’t see why those classic titles weren’t worthy.

Looks like they also skipped out on the Mario vs Donkey Kong series, which was the evolution of Donkey Kong 94. I didn’t like how the series went into more of a focus on the mini Marios but in hindsight, and after replaying DK94, I can sort of see why. That game was long as fuck and kinda tackled all the ground they could with that concept and probably need need something new to progress with.

I know I’ll never play these games on anything other than original hardware.

Yeah that’s my take too… I have all this old crap for a reason! :stuck_out_tongue:

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If anyone’s curious about the front-end to the collection there’s some footage here: https://youtu.be/NV0SOT9dYrw?t=58

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Cool, thanks for posting this :+1:t4:

It’s about Super Mario Bros. It stars with the 1985 game.

DK94 is considered a Donkey Kong game on a separate stream of which Super Mario Bros was a spin off. Otherwise this list should start with Donkey Kong, or at the very least Mario Bros, those two being bigger missing items in Mario’s full history.

I guess they have three ‘series’

Donkey Kong
Mario Bros
Super Mario

‘Super Mario’ games are Mushroom Kingdom and friends etc
‘Mario’ games cover the non Super/Mushroom Kingdom based games in a slightly expanded group
Donkey Kong is it’s own stream but part of the larger ‘All Mario’ franchise.

Nintendo categorises things weirdly sometimes. See also GBC = GB (despite having 500 exclusive non backward compatible titles, more than the N64 had games total) and also 3D Land/World in the same stream as Galaxy as ‘course’ games when it’s more of continuum (and 3D Land/World are really a merger of 3D and NSMB, with the flagpoles and big coins etc structures).

Thanks for elaborating on this, it explains a lot.

Mario Clash would be a Mario Bros-line game, then, and DK '94 Donkey Kong.

It is weird that Mario Party is categorised in the Super Mario Bros. series, but presumably naming the latest game “Super Mario Party” has justified it in some way…

A few findings have emerged as the game has made its way into early availability:

  • The intellectual property notices reference the Lua programming language, much like how the Switch Online apps and NES/SNES Classic do. This points to the compilation being handed to the NERD team in France.

  • Apparently Mario 64 and Sunshine are indeed running under emulation, Galaxy was recompiled, presumably something similar to what Microsoft does with 360 games on Xbox One.

While I appreciate Nintendo’s insistence on presenting these games as they were as history pieces, I’d still much appreciate accurate ports over this. But maybe the emulation is great.

I think it’s more like they are clearly Mushroom Kingdom games with Peach and Yoshi etc.

That said, it’s definitely odd, they could easily skip Party, Sports and RPGs and just do main Mario games. It also skips Yoshi’s Island despite it being explicitly a ‘Super Mario’ game worldwide with all the Mushroom Kingdom stuff.

I guess at the end of the day it’s a marketing exercise as much as a celebration, I wonder what teams within NCL were involved with the website. But from a sales standpoint it makes sense to include series which are still current on the Switch, I guess? Even if I’m shaking my head by their inclusion here.

More information about the games: When do people think we will have access to the Mario 3D Allstars NSP or XCI? | Page 11 | GBAtemp.net - The Independent Video Game Community

Mario 64 is the shindou version. They also inverted the first person camera controls from N64, doesn’t this mess with the whole idea that you’re controlling Lakitu, not Mario? i.e. if you press up, Lakitu moves up, moving the camera down, and so on?

Super Mario Sunshine gameplay:

I know this is a nitpick but it would be nice if they bothered to center the new button icons properly. These games deserve that sort of care and attention…

PAL(?) GC version

NTSC-U(?) GC version

Switch

As you can hear in the above footage, they’ve also edited some of the voice files as well in the cutscenes to remove references to specific buttons and actions (e.g. holding down the triggers). But it’s non-optimal, i.e. they just snipped out the words.

Honestly I’m close to cancelling my order, not because of the above but because they’ve apparently messed with the camera controls in 64 and Sunshine with no option to restore them to the original (and, imo, most logical) defaults. This extends to the FLUDD controls where pushing the stick down (i.e pulling the stick back) now moves FLUDD down instead of aiming it up.

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Ugh. They inverted the camera in Super Mario 64: https://www.reddit.com/r/NintendoSwitch/comments/itlp4c/comment/g5fbul8

I can play the game fine either way, what bothers me is a change like this - with no option to revert it - is rewriting history in the context of the game.

Mario 64 introduced Lakitu as a metaphor for camera controls to make a point that you control the camera. So C-Left yanks Lakitu to the left, showing more to the right, and vice versa.

By reversing this logic Lakitu as a metaphor for the camera literally makes no sense now. Stupid.

Honestly, one of the very few things I wanted them to do for the games is add camera controls so if you wanted it non inverted/inverted you could do you. That they changed it and don’t offer the alternative is dumb.

You can do the system wide control changes right? Think Switch has that.

I don’t know what the Shindou version is.

So are both X and Y are inverted? I am a Y invert person but not X. I just don’t know why new games don’t allow for a choice.