Really interesting story piecing together the conception of the Virtual Boy. It’s interesting that Gunpei Yokoi envisioned a future where Nintendo would have devices covering three sectors: consoles, mobiles, and wearables.
It also seems like Nintendo R&D1, despite being Nintendo’s oldest development team, were hampered by what EAD were doing at the time. This was no bad thing in the long run - Nintendo had a team of experts, working with Intelligent Systems, that produced high quality 2D games right up until 2004. A great fit for handheld development as it were. And I think that explains why future games in the Wario Land and Metroid haven’t been developed in-house - R&D1 was disbanded into other teams to focus on other types of games, like the excellent Rhythm Tengoku and WarioWare Twisted and DIY.
But it would have been interesting to see them make games for the other systems as well, I think. How were their Virtual Boy games?