[54] Super Mario 64
Never gets old, still intrigues and inspires wonder years after my first playthrough. Some of the worlds are such surreal playgrounds, you’d think they came out of the more modern Noby Noby Boy or something.
[55] Gunstar Heroes
Finally cleared this after getting past the (figurative and literal) roadblock of stage 5. Game is seriously impressive shooter - posted enough about that in the other threads though…
[56] Super Monkey Ball
Went back and cleared Expert again for the first time in eighteen years! Still one of the best applications of physics in video games, but it’s also the level design that makes it. Game provides a firm but fair challenge before its sequel descended into trial and error madness with its (admittedly impressive appearing) puzzle oriented levels.
[57] Super Mario Sunshine
Equal parts intriguing and frustrating, but that’s fine. It’s rare to find a Mario platformer with an abundance of what would be today seen as disagreeable design choices, yet for the most part the game is better and more interesting because of them. It hasn’t been watered down by overfamiliarity.
[58] Touge 3
Fantastic Touge racing game, its the new handling model and focused structure that makes this one sing. Couldn’t put it down until I saw the credits this evening! It’s a pretty successful leap forward from the PlayStation games.
[59] (Game Gear) Out Run
This one’s interesting, since there’s significantly less traffic on the roads, yet it’s probably the most challenge I’ve gotten out of a game of Out Run in years. You have to be near perfect to stand a chance of clearing a route, since one fatal collision or a few small scrapes, and it’s harder to pass vehicles in part thanks to some dodgy collision detection. Importantly the thrill is still there.
[60] (Game Gear) Puyo Puyo 2
Wow, this is a great portable conversion! And the first time I’ve preserved toward clearing Puyo Puyo 2, normally I let the continue timer run down once I have no hope of getting a high score.
[61] (Game Gear) Sonic the Hedgehog
A pleasant surprise, Ancient crafted a unique game designed around the Game Gear rather than ported to it. The level design takes great advantage of Sonic’s ability to run really fast and jump in an accelerating manner from a standstill. It’s so much better than Aspect’s Sonic 2 on the same format, where your first jump scrolls the screen vertically and even the first level is filled with leaps of faith.
[62] (Game Gear) Baku Baku Animal
This puzzler really comes into its own when played on hard mode, it’s frantic fun where the tide of battle seemingly turns every few seconds. I love how the two types of block (animal and food) interact with each other and the considerations you have to make to set up chains later on, with the risk of filling the board always looming over…