Monster World IV is still on my list, I hope it gets a Sega Ages release on Switch though. I only own the Wii VC release but Sega releasing it only in 50hz in Europe did admittedly put me off from playing it over Other Games. I need to see if it’s at least optimised 50hz. I’m glad it lives up to expectation.
Yeah, the setup resembles more of a Grand Prix mode, you have to do a one-lap time trial on each circuit before advancing to the two lap races, and there are more courses than the original release, with bonus minigames between them. The all-new soundtrack feels like a precursor to titles like Pilotwings and Super Mario Kart in its design and implementation too. Apparently the FDS version added even more features and refinements from the Arcade version.
[16]: Star Fox 2
As in the other thread, I finally got round to properly playing Star Fox 2, always been meaning to give it more attention.
My first playthrough on normal underwhelmed me a bit. The premise of having a real time battle unfold, where time moves even while you’re in missions, is a good one. But the missions themselves seemed shallow and short, which was a shame because the game is mechanically very well designed.
Had I just played it on normal I would have written it off, I’m glad I didn’t! Thankfully the game is the perfect length for replaying, being from a time when the quality of being a shout but replayable game was lauded rather than shamed.
Normal probably just exists just for players to get their bearings with the controls, the setup, and mechanics. When I played it again on Hard I feel it really came into its own, the strategy elements are tighter, levels are longer and more complex, and you’re generally tested a lot more, which is a big deal since you’re ranked at the end of each playthrough on a number of factors. I almost lost my first ship three times in that playthrough - had I lost it once I wouldn’t have just scraped a B rank.
Despite the consistently low framerate, I wasn’t expecting to be positively surprised by the game’s technical aspects either. The 2D sprites and menus are beautiful, the camera is impressively programmed for its time, and the variety of locales is impressive. In Fortuna you have to land on these little carrier ships to activate switches, and there’s a whole underwater segment where the music even switches to match.
I definitely plan on replaying on Hard until I unlock Expert difficulty. Star Fox 2 is an ambitious game - as ambitious than many of the other 3D games from the era - that just about manages to execute well on what it’s trying to do. I can see why it was cancelled, as a lot of its interesting ideas made it into games in development for the N64 at the time, like Super Mario 64, Wave Race 64, and Star Fox 64, but Star Fox 2 was more fascinating to visit than I expected it to be.