What are you playing these days?

I’ve beaten Daemon X Machina! I wasn’t initially too keen on it but after everything I’d say it’s a worthy successor to Armored Core-with a few rough edges I hope they polish for the hopeful sequel.

-Gamefeel is good. The default control layout make sense, flying around and shooting at things feel decent. Not being able to really fly down feels strange at first but there’s a part for that if you can’t get used to it.

-There’s a good variety of mission objectives and environements. Protecting things, escorting, destroying things, fighting bosses (who are good successors to the Arm Forts from Armored Core For Answer - though I didn’t like the sword golem because he’s such a bullet sponge). Some missions and secret objectives can even get fairly creative, whcih brought to mind the ps2 generation of Armored Core in a good way.

-The customization is reasonably deep. Different arms are noticeably good (and bad) at different things and there are a lot of stats to keep track of. But it’s still a lot simpler than Armored Core - for example, there’s no different leg types. Also beside making a minor adjustment for the fina lboss, I never felt like the game tried to push me in a specific build for a specific mission. if you’re a halfway competent architect, you can play the game how you like.

-I played the game entirely during bus rides from works so I appreciated the decision to make missions very short. It was a good fit for the switch.

-There’s a lot of stuff in there. Doing the main campaign and all optional missions took me 15 hours with some very slight grinding for parts and I’m not anywhere close to having done all secret ovjectives and collected all weapons. The procedurally-generated dungeon missions they introduced in a patch are a lot of fun and I can see the game keeping people busy for a long time.

-Being able to play as the pilot once your mech is destroyed is neat in theory (and it did save my ass once when a mission ended one second after I popped out of the hatch), but you’re so defenseless even when upgraded there’s basically no way you’re getting a clutch win against enemy mechs, and only two missions require you to be on foot (which I don’t mind, because Outer gameplay isn’t particularly fun). Honestly I’d rather have just the skill tree be all for your mech.

-The game throws a lot of mechanic at you and forget about them. There’s a mission where you control a boss, and then never again. There’s a mission early on where you can position bomb to help you defend a position, and then you never do anything like this again, etc.

-The story is a mess. The setting and the faction you work for are never properly explained. Everyone is an one-note hammy stereotype. Characters make these Important Speeches full of buzzwords and act very strangely and stupidly (there’s a plot point of the mercenaries being pitched to fight each other in bogus mission requests and then they decide to fight eachother anyway to find… something). Nobody does anything about the extremely obvious villain. Plot threads are brought up once and then never again, plots developments that should be important are infodumped in optional emails without being properly contextualized etc etc.

There’s a part late in the game where one of the faction send an emails among the lines of “The black AI and regular AI are fighting each other also our saboteur team is stuck in cyberspace WE ARE ALL DEAD AND WE ARE SENDING SHUTTLES TO ESCAPE THE INVISIBLE WALL WISH US GOOD LUCK”. It just feels a big pile of wut because none of the things they tell you about are properly established or reflected in the missions you do. It’s actually somewhat similar to how the PS2 Armored Core games handled exposition through their e-mail but somehow they did it much better.

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I finished this as well last week, you’re spot on about the customisation which I found really is the most engrossing part of the game, at least when the missions are challenging, and the controls are great.

I thought the on-foot stuff was pretty fun - managed to clear two missions by finishing off other mechs on-foot after my arsenal had been destroyed! It’s nice that the game gives you a second chance so to speak, even if it’s not going to be effective in all situations.

My main problem with the game was the unbalanced difficulty, once your arsenal reaches a certain strength level I found the game’s difficulty to fall apart, with B and A rank missions generally being cakewalks. The C rank and final mission offered a good challenge and encouraged me to experiment with different parts for my arsenal, which I liked.

I just got the third character in Dragon Warrior 2 on NES. Man this is getting really good. I also discovered a tower to climb to the east as well as some more land to explore west of Moonbrook.

I imagine Nintendo sort of ruined this series’ selling potential in North America by including a map and guide with the original releases. I have neither (just like with DW1) which is what makes it so great - exploring, learning cryptic clues, and figuring out where to go and what to do next using only what the game gives is what makes the experience special for me. There is a real feeling of discovery here that most games lack.

When the dialogue hints at something but you’re not quite sure what it is, then you uncover it and solve the puzzle or find the hidden item, it’s a very rewarding experience. Not knowing the landscape in advance also makes every attempt to explore further into the game’s map feel genuinely dangerous.

Figuring out how to get the third character was more rewarding than it should be considering how simple the game is otherwise. I’m not 100% sure why I’m getting such a huge kick out of this. I think about this game all the time, even when I’m not playing it.

I’m really glad I started with DW1 on a random whim and am now enjoying DW2 with virtually no experience with what came after. I think I’m falling in love with the series. I’m going to continue to play this game blind and if it continues to be rewarding, grab DW3 after I beat it.

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DW1 was ruined because it was a 1986 game coming out in 1989 and it felt like it. In Japan, DQ1 was a simplification of very complicated computer RPGs and impressive given its release year. But by 1989, there were already more advanced JRPGs brought over like Phantasy Star, and Dragon Warrior 1 just didn’t make sense in the context of its release year and market.

If they had started with Dragon Warrior 3 instead I think they would have had a huge hit on their hands.

That makes a lot of sense. Bummer the release was so late. But better late than never.

Yeah, I owned and liked Dragon Warrior 1 back then but it felt like a big step back after Phantasy Star. I don’t think most NES publishers had faith in investing in translating console RPGs in the West in the first few years of that gen. Sega did it (relatively) quickly with Miracle Warriors and Phantasy Star but they had more incentive to do so given that they really needed the quantity on their third-party deprived system, and PS was arguably their flagship title.

I’m currently playing the Mooncrash DLC for Prey. Prey’s a fantastic game but Mooncrash’s experimental design with permadeath isn’t something I like for the genre. It’s becoming tedious and padded.

I’m also replaying NES Ninja Gaiden II (on 3DS VC). That’s one of my favourite games to go back to after all these years.

I gotta try Phantasy Star some day.

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Yes, you definitely should!

You might like Miracle Warriors as well even though it’s not as good as Phantasy Star. I don’t recommend it to most people as it’s kind of grindy and obtuse like many 8-bit RPGs but for fans of those, it’s worth checking out.

Maharaja on Famicom (there’s a translated rom) is another neat 8-bit JRPG most haven’t played. It’s part graphic/text adventure and is smaller in scope than most RPGs but the Hindu mythology theme is something different for the genre. There’s a bit of tedious grinding, though.

I’m rotating between Hatsune Miku: Project Diva Mega 39s, Samurai Shodown and Under Night In-Birth on Switch, but I also started Yuusha Shisu (Hero Must Die) on Switch as well.

It’s a straightforward port of a remake of a Japanese 2008 mobile phone RPG, from the designer of Oreshika and Linda^3 (Shoji Masuda) and so far it’s been pretty interesting. Few games like it - it’s basically an RPG with a focus on time and resource management mechanics, designed to be replayed several times over. There are several different outcomes to the world depending on your actions.

So far I’ve only done one playthrough, but I’ve already picked up dozens of ideas of what to do better/differently next time round.

Still hooked on Apex Legends. Ranked is a blast and the limited time modes keep it fresh. It’s just the perfect distillation of arcade sensibilities in a battle royale. If I could put quarters in to play this in an arcade back in the 80’s I would have been broke every week. So good.

Have you unlocked the Hanafuda (card) game in Samurai Shodown? I think you have to beat the game once.

also: new avatar for me!

Started playing Alien Isolation tonight, and got about an hour into it. Seems very interesting so far.

I can’t believe it’s real

Just beat the demo

OMG that was amazing

took a little while to get used to the battle system, but it ended up being awesome

I haven’t seen one yet. I did mean to clarify that I’m playing the 2019 game on Switch, were you referring to one of the classic Samurai Shodown titles?


That aside, I’ve been cycling through the usual games: Samurai Shodown, Hero Must Die (finished that over the weekend), Project Diva Switch, and Mushihimesama Futari. I dropped the latest Under Night In-Birth because the Netcode is killing my enjoyment of the online mode, and I played single player to death on the last release.

The demo crashed at the scorpion boss for me. Does it go on much longer?

the demo ends after you kill the boss and escape the reactor. Took me about 10 minutes after beating the boss to escape.

ah I thought you meant the old Neo Geo arcade game (also available on Switch)

I’ve been playing nothing but Death Stranding aka Dat Stranding since January >_<

over 100 hours into this game… it will be nice to finally beat it this month and play literally any other video game lol

Playing Dragon Warrior 2 on NES still.

Spoilers:

I just got the Cloak of Wind, and figured out what it does, made the jump, from the tower to the other continent, and managed to finally get the ship! Unfortunately, I was not near a save point and needed to shut off the game to do some work so I lost that last bit of progress - so I’ll need to redo that last portion.

Overall, I’m having quite a fun time with the game still. At first I was concerned that it was going to be a less relaxing experience than the first game due to the battles involving more enemies and teammates - making them longer. But after a short while, this is no longer the case because you learn spells that can make short work of standard enemies. It’s still a very relaxing, pleasant, and balanced experience. And it still maintains that sense of a wide open adventure - albeit with a bit more gatekeeping this time around. I love the whimsical tone of these games. It reminds me a lot of my favorite JRPG - Chrono Trigger. And upon reflection, it is clear that it feels that way since key people worked on both games.

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