Castlevania III: Never got round to playing this properly, but this game is blowing my mind. The presentation and audio (on FDS, at least), is gobsmacking, and the level design is extremely varied, I wasn’t expecting things like acid melting away blocks to jump on.
I struggled a lot with stage 7 last night, so I had a look at the video above (timeskips) and wow, that really does confirm you can experiment to success. I didn’t use Alucard at all throughout the entire level even though he’s in my party, but it’s interesting how his transformation makes short work of a lot of the segments that had me tearing my hair out at.
I’m also amazed that player makes short work of the segment afterward with the flipping platforms. I lost so many lives there that I resorted to making quick saves on the Anniversary Collection at the start of each area - something I try to avoid. But it seems if you don’t jump on the spiked platforms they don’t rotate - which I never figured out. I thought only every other platform rotated, but that was really just a reflection of me jump-attacking the bats…
I’m hoping I’ll finish this one, but it’s not looking good. Of all the pre-SoTN Castlevanias, only Rondo of Blood I cleared, back on Wii Virtual Console. I keep either getting to the final stage, or the final boss, of all the other games (SCIV, Bloodlines, The Adventure, Belmont’s Revenue) that I’ve played.
Castlevania The Adventure: As mentioned in the Anniversary Edition thread, this game doesn’t deserve the hate it gets. Sure, it’s slow-paced, but adjust to the speed after five minutes and you’ll find some good level design, the designers were thinking ahead despite running into programming difficulties with an early GB game. I got to the final boss, but like, erm, almost every 2D Castlevania, I’m not good enough to beat it.
Pop’n Twinbee: Finished a round of this, the final stage 6 was a lot harder than I anticipated it to be. The game’s beautiful as well, I think it was stage 4, there is a beautiful river you fly up with reflection effects on the water and the cute pig enemies swimming about. Impressive stuff.
Wild Guns: Posted more in the remaster thread, but the SNES original is really fun despite the high difficulty level. Every new go presents an opportunity to get better.
Zelda II: Beat the second palace last night, still loving exploring this vague world.
Tower of Druaga (Arcade, Namco Museum): After reading more about this game and its influences on later titles like Zelda, I decided to give it a proper go via Namco Museum on Switch. There’s a cool hint system that nudges you in the right direction to compensate for the lack of arcade secret sharing. While the first couple of floors are quite literally a chore, the game’s strategic possibilities really open up once you get those first few items. The first item, the Pickaxe, is probably the most important so far, since it can be used to carefully plan shortcuts around enemies.
I cleared floor 5 yesterday and found it an engaging challenge, you were meant to deflect magic five times while making it to the end, making the game almost feel like a stealth title as you hide inside the little gaps in the maze on your way to the key and door.