Nintendo Wii Appreciation/Collectors Thread

GTi Club was released on the Wii? Damn I remember the arcade game.

There were a few different GTi Club arcade games, the first was ported to PS4 in HD as GTi Club+. But the Wii (and PSP) version is a port of the later “world tour” Supermini Festa arcade game. I really like it. Made by Genki for Konami, and has the expected GTi Club handling, tons of cars and unlockable content and modes. Quite difficult to find at a good price though.


I’ve also been playing Driver: San Francisco, a completely different game than the Xbox 360 game, but wonderful in its own way.

it is kind of a Wii showcase that uses everything the console has to offer: Wii remote speaker telephone, motion controls, pointer, nunchuk. Features multiple character storylines, each with their own style of music (rock, soul, etc) and many cars: even a radio controlled car! missions vary across a handful of different types punctuated by various special storyline missions. Drives well, plays well. One of my favourite games on the system. (play with the disc as it’s awkward on loaders)

Thanks for the impressions, I’m adding the Wii release of Driver SF to my list now!

I played it on 360 last year via Xbox One and found it to be a superb and inventive racer. Released just at that pivoting point where Ubisoft still made single player games without grindy progression systems and modern open world hooks, so it rarely felt like work. Interesting that the Wii game holds up today as its own thing too.

I posted on the PS2 thread but I’m wondering the same for Wii too - does anyone know if the 50hz conversion for Baroque is full speed and without borders?

The game doesn’t support 480i or 480p for the PAL release and I’m worried given Little King’s Story shared the same publisher and had a slow 50hz conversion with no 60hz option.

Baffling that it didn’t ship with 60hz anyway, the North American release was handled by Atlus USA and predates the European release by several months. Little King’s Story is somewhat excused because it hit Europe first.

I picked up Baroque in the end - why not!

And I grabbed Tenchu 4 too since I really feel like an Acquire game at the moment and they haven’t really made any action games like Tenchu, Shinobido or Akiba’s Trip in ages.

Both games are 50hz-only for the European releases which is annoying, but thankfully Tenchu is full screen and full speed, and Baroque is full speed but with small borders and a choppy frame rate. I can live with that!

I haven’t spent much time with either - just played a few minutes, but they both look stunning. Tenchu has so much detail and nice lighting to go with the well-realised environment designs. Baroque has a unique atmosphere enhanced by persistent depth of field in the distance - really adds to the mysterious feel of the environments.

Been having a good time playing through Mario Galaxy streaming from my computer with Dolphin to Moonlight on the Vita.

It’s not perfect but the touch screen mouse is much better feeling substitute for the cursor than just the second control stick. I’ll be trying more emulated 6th gen games like this for sure, it looks great for the Vita’s screen resolution!

1 Like

Woah!

1 Like

Nice! That looks really good.

1 Like

That’s a delightfully wacky setup. Kind of Switch-like or even Wii U-like in some ways.

1 Like

I love this!

I’m curious as to what’s not perfect about it? Lag/sync/scaling issues?

Still image looks pretty good on the phone pic.

1 Like

Occasional lag spikes, I may need a better router or something, I usually just pause the game for a few seconds and it comes back Also the touch screen mouse could be handled more efficiently for a game like this I’m not sure if there is a setting in moonlight for it but currently to move the mouse cursor (Wii remote pointer) with the touch screen I have to swipe the screen in the direction I want the cursor to move, if I could change it to instantly move the mouse to where on the screen I tap I could collect star bits so fast lol.

First Wii Mini exploit found

Seemingly still much WIP to do before it becomes public.
Once released it will only takes a computer with a Bluetooth interface to make it work.

No internet and no GC, but does it have the best video output? I wonder…

ps: can we please rename the OP to remove the “waggle free” from the topic? Would be more inclusive.

Like the 32X, Virtual Boy, and comedy comes in threes, Wii motion controls are something we can embrace the best of without fear and resentment of having to endure gimmicky shovel ware for eternity.

Nintendo Wii appreciation: Reinventing the wiil

That’s the best I can do this late in the day.

It’s best to separate Wii motion controls into 3 categories:

  1. Pointer controls
  2. Non-pointer motion used for sensible, useful, fun reasons. The sword swinging in Twilight Princess or the spin shake in NSMB Wii fall into this category.
  3. Aimless Wii remote shaking with little skill or control, often seen in shovelware and minigame collections – this is waggle

Now I see. :man_facepalming:

Then yes this thread is best to be waggle free. :wave:

Fair call, I edited the title. The thread has run for two years so a more vanilla title is applicable!

1 Like

I honestly don’t think I’ve witnessed something like this. I know the Wii has a bunch of shovelware I haven’t played, but in most decent games by established developers, I feel like this never happened.

I really enjoyed Deadly Creatures.

But the motion was poorly done and frustrating. It was basically shaking but didn’t register half the time. Buttons would have been better.

I would love to see Deadly Creatures ported/remade with traditional controls (I played through it twice on Wii). It was like having a sequel to Spider: The Video Game.