Playing GBC and early GBA games on a backlit screen looks... wrong. Am I alone?

As you’ve probably noticed, I’ve been uncovering more Game Boy games I missed out on back from the 90s, and one of the interesting things about those games’ visual makeup is how their background elements were designed with the low latency of the displays in mind.

I was reading this well-researched blog post about GBA titles, however, and because the GBA had control over its display a few developers also used flickering to interesting effect:

I thought the paragraphs about the Famicom games on GBA were most interesting, and how the developers used LCD persistence to simulate the higher Famicom vertical resolution that the GBA lacked.