HDMI only, guys. If we do our job well on the virtual display side and low latency input options, you should have no reason to want to hook this up to your CRTs (outside of the matter of light gun games, which we will attempt to address down the line). Additionally, the purpose of this system all along has been to move retro games forward far into the future, and supporting the old displays makes it more difficult for us to do that.
Disgusting. But par for the course for all the modern clones that popped up recently.
George, my guess is that you have never had a really good experience playing retro games on any kind of display that is not the beloved CRT. I don’t blame you, because not many really great options exist out there today for doing so. I hope you’ll give us a chance to change your mind on that. I remember at the beginning of this project I was fighting tooth and nail with our engineering team for the same feature, analogue output so I could route it to my Sony PVM monitor. I lost that battle but guess what, just last week I just sold off that PVM and boxed up my retro consoles. Now I use our development kit as my daily driver. Not to say everyone will do that once this system is released, but for me personally (and having a girlfriend who appreciates less visual blight in our house) it worked out that way and I don’t think my setup has gotten any worse at all, even to a shmup and scanline addict.
“You haven’t seen the light yet, when you see our shaders you will want nothing but throw away your old tube tv”