Thanks for letting me know - I picked up the UMD for the original but it’s nice to see Kai is only 700 yen on the Japanese PS Store!
What did you think of Cursed Castilla? I played about half of the rather excellent 3DS port last year and remember digging it. But I’m absolutely mince at Ultimate GnG so far though haha!
(Oh, while I’m at it, did you play either Prinny platformer on PSP? I remember them taking a few cues from GnG, especially in the jumping physics)
This is my second time playing through Game Boy Donkey Kong (first time was 3DS VC eight years ago) and I find myself being even more impressed this round than before.
It’s a superbly well designed platformer, where the level designs means you have plenty of opportunities to utilise Mario’s ambitiously-expanded moveset to the fullest.
The animation in particular is astounding given the lack of frames and sprite sizes the designers had to work with. They do a convincing job conveying the more weighty, characteristic physics that Mario expresses when changing direction, or falling down from heights.
It’s still surprising that the game isn’t brought up more often considering its quality and that it was produced by Shigeru Miyamoto. I suppose its handheld format (@D.Lo is on the money about an anti-handheld bias with Link’s Awakening) and branding (many may have dismissed it as a port of the arcade game) may have sealed the deal, but it really is a must play. It’s one of those games which is fun to play irrespective of the difficulty (which is still challenging) or content available. Something Miyamoto has previously expressed an interest in:
You know, you often hear people say that video games are just for killing time, but if that’s really all they were, there’s no way their popularity would have lasted this long. Video games have endured because of their immersive quality. Up till now, the main way games have immersed players is by having a high degree of replayability. And using a high difficulty level to raise the replayability has been what nearly all games have done.
And the other way has been to give players that feeling of “I want to see what’s next,” by adding content to the game. But what if you take away these two pillars and ask, how many games are there that make you want to come back again and again simply because it feels fun just playing them, without any emphasis on challenges or new content? Although this is something I’ve always aimed for, I’d have to say that there’s been very few games you could say that about.
Play Metal Slug 2 if you want see a lot of slowdown, though it seems really bad in Super R-Type. I know it’s a early SNES title and all, but still. Congrats though.
Well since I’m dead. The music is just a cacophony of noise and the graphics are a step down in some ways from the 2nd game. Don’t forget there was no SoR4 (I guess there will be now, but it only took 2 decades).
I don’t think 3 is a bad game it’s just not as good as 2.