Post a screenshot of the retro game you just finished!


Beat Wario Land 3 on the bus this morning, what a game!

This particular playthrough mirrored my childhood one, in that it took a good three months of one and off playing to get through, and much of that happened while travelling.

Also come to appreciate the game more, while I love 4 and WarioWare, 3 was the last of the classic Wario games before he took on a different character to appeal more to the American audience that made up the majority of sales (source: Nintendo Dream interviews).

I feel Kozue Ishikawa’s soundtrack illustrates this most - the game at times has this liminal atmosphere that her work enhances, while the main theme and music box evoke poignant feelings.

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DKC2 done now, 102%. Wow, this might just be my second fav 2D platformer of all time

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100% completed Beetle Adventure Racing for the N64!

I can clearly see what makes this game so fun. Even before researching it and finding out that its roots lie in a cancelled NFS game, I was telling my friends that it felt like old school NFS.

The beginning of the game with the crappy cars is quite tame but fun, however when you unlock the fast cars it gets quite fast and much more difficult on the hardest tracks.

Really amazing little game, and we had so much fun playing it for the retro LAN this past weekend.



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I beat Total Eclipse! First game I beat on a 3DO!

Total Eclipse is a 3D rail shooter. Its big gimmick is that your health constantly drains over time and you need to replenissh it by destroying enemies.

I was more familiar with the PS1 port Total Eclipse Turbo. The 3DO version is definitely better. While PS1’s run at 60 fps, it seems Total Eclipse was one of those funny games that had game logic tied to framerate so the controls feel twitchy as fuck, which is a big problem for the underground corridors segments. The explosion effects were also neutered. Overal, fun game.

I beat Blade Force on the 3DO!

Blade Force is a 3D flight combat game. The premise is simple: 2100 Los Angeles is a shithole and when a scientist tries to pitch a weaponized helicopter suit to the outgunned police, his lab gets firebombed for his troubles. You’re the lucky vigilante he hired to get revenge against the people who put him in his wheelchair, and you’re gonna do that by exploring six open 3D levels and destroying the stage bosses.

Blade Force was heavily marketed in the waning days of the 3DO as the system’s big technical showcase and in that respect, mission accomplished. The levels are big and open, and the game chugs at a fairly steady 24 FPS, even reaching 60 fps when you stare at walls. It compares favourably to PS1 and Saturn games released that year. There are some heavy compromises to achieve that though: there’s aggressive LOD-ing paired with a short draw distance and your enemies don’t look much like of anything beside simple geometrical shapes. Stage bosses are just rotating rectangles with a picture of the character’s face on them.

Blade Force does some neat and unique things. It’s a flight combat shooter where you need to reach the stage boss. The levels are large and open and while you can beeline straight to the boss, you’re encouraged to explore the levels to collect both power-ups and “sources” (rotating cubes with a nuclear symbol) that lower the global enemy strength in various ways. These power-ups come in the expected (health, fuel, shields, keys to open up sections of the levels) but perhaps your biggest currency are the energy pick-ups that reload the recharge speed of your second weapon. There are anywhere from 100 to 200 of those scattered around the maps and while the effect of picking up one at a time won’t be noticeable, it quickly stack up and you’ll soon understand the importance of collecting as many of these as possible to be able to take advantage of your more powerful weapons and clear the levels more efficiently.

The flow becomes clear: replay the levels until you find the best path to collect the energy pick-ups in a safe manner, then find a power weapon to leverage your newfound juice and use that to assault enemy outputs and collect the sources to make the rest of the level easier. It’s an odd comparison, but playing it reminded of Compile shoot’em ups and how these games give you 500 ways to make your player character stronger.

Presentation-wise, the game blow its wad early. The game starts with a crazy and entertaining FMV intro, but every cutscenes after that are short and infrequent, often lasting less than 30 seconds. The ending stands out as especially half-assed - it’s just a montage of the end-of-level cutscenes, and you get almost the same cutscene if you run out of live and game over! I’m not asking for Blade Force : The Musical but just something like voice acting during the missions would’ve helped.

That slight feel of being unfinished extends in other areas. I suspect some levels aren’t 100% explorable as intended, because some of the “Key” items that open up sections don’t have a hitbox and can’t be destroyed. A common issue with designing flight combat games is that the very nature of flight makes it easy to escape or just ignore encounters. To “force” combat, the designers of Blade Force made it so that certain type of enemies either suck you in or push you back. It’s not conveyed in the visual and combine that with the heavy pop-in and you’ll get in situations when you’re moving in the level, only to suddenly get stuck between enemies and get pinballed around with no chance of escaping. The game has no mercy invincibility even after losing a life, so there are times where I’d lose three straights life in a row because I was stuck in an unwinnable situation. It doesn’t feel great!

Blade Force is a good game that could’ve been amazing. If not for a sequel, it could’ve really used some later release to smooth out its rough edges and improve the presentation. Supposedly a PC port was planned, but the contracted developer found it a waste of their talent and turned it into a mediocre Descent clone instead. A shame, because this is a game that deserved better.

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Been on an enormous Shining binge of late:


Shining Wisdom^


^Shining in the Darkness


^Shining the Holy Ark



^all three scenarios of Shining Force III, including the battle content on the bonus disc. I loved it - if you like the Genesis/Mega Drive Shining Force games at all, III is probably the best in the series. Incredible battle design.


^This isn’t the final screen of it, but I beat Darius EXTRA Ver. on Genesis on the Strictly Limited games cart, which I really enjoyed. Took this picture because the boss name made me laugh lol (this is the first Darius game I’ve played, so for all I know it’s not even the weirdest boss name)

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Beat Book 3 of Shining Force CD for the first time!

I’ll try to beat The Museum/Book 4 over the next few days. It looks… Daunting, but doable, I think.

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Beat Book 4! Called in sick to work with a migraine, slept a bit, then woke up and just powered through it. Very fun fight, if extremely difficult, at least with the section just before the end with the Demon Breathing scorpion Woldol.

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I beat Blue Lightning for the Jaguar CD!

Based on an Atari Lynx launch game that looks neat but I haven’t played, Blue Lightning is a simple rail shooter. You’re part of an elite fighter squadron and you have to bomb the operation of a rogue UN general. If you played After Burner, you’ve played this. The game attempts to have “mission objectives” but 90% of the time this boils down to blowing up more of a specific type of enemy for a given mission.

Blue Lightning doesn’t make a great preview impression: it runs at 30 FPS, the scaling isn’t the smoothest and the sprites are kind of ugly and poorly cut. As a demo for the Jaguar CD, it’s a complete failure with some truly crappy-looking and laughable FMV cutscenes. Aesthetically, I’m hesitant to say it even match the original Atari Lynx game, much less the superscaler rail shooters it’s clearly inspired by.

I don’t have to be too neurotic here though, because the game nails the basics: the controls are sharp, things blow up real good and a pumping rock soundtrack keeps you motivated. Basically, it’s a lot of fun! It’s easily one of my biggest surprise on my new Jaguar and I see myself replaying this one.

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Super Mario RPG. Loads of fun, charm and lovely graphics.