RGB High Score Battle! - Week 27 & 28: Shinobi

WE’RE BACK! I’m here to announce that @fydo and I have something in the works that I’m very excited about, and I hope to be able to post some progress images and some teaser stuff soon. For now, I’m going to start running these battles here, until the site is completed.

To kick things off, I’d like to start with something I hope everyone can enjoy.

Site is updated! Here’s our current week details:

WEEK 27 & 28
Game: Shinobi
Platform(s): SMS
Challenge Type: High Score
Game Details: Full Game
When: Feb 12th - Mar 1st, 2020

I’ve updated the website with the new game, let’s get killing!

Good luck everyone, please submit your scores via screenshot or video by replying directly to this post!


  1. Competitions last two weeks, close on Sunday night @ midnight.
  2. Post screenshots in this thread as proof.
  3. The winner from the previous week chooses the next game to play.
  4. You cannot choose twice in a row. 2nd place will choose if someone wins two weeks in a row.
  5. If there’s a tie, the person that submitted the high score first gets to choose.
  6. Games must be high score compatible (think “arcade style scores” like Pac-Man, or Spy Hunter, not Super Mario).
  7. Emulation is okay (MAME is often the best for high scores).
  8. No save state manipulation (pausing to take a break is fine though).
  9. Submit scores as soon as you get them! To keep the competition rolling and fair, do not hold on until the last moment to submit.

Points will be awarded for the entrants, based on the position finished for the week. This is to encourage wider participation, and the points will be posted each week as well as on the website.

1st: 10 points
2nd: 7 points
3rd: 5 points
4th: 3 points
5th: 2 points
Any honest attempt: 1 point

Overall, we should keep it simple. This is just a good time, not a crazy official high score competition! Game plays should ideally be short and fun so people that can’t invest hours into this can still compete. Obviously we are working on a trust based system here, so don’t ruin it for the others!

Here’s a simple website I made to keep track of the competition.


Here’s my first go at it in retroarch. I’m gonna have to get my Master System plugged in and play in on the CRT. It’ll be a lot more fun that way!

The game is a complete bitch on later levels, the wall of Vishnu statues agggghghghgghg

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I’m finding it so very hard to go back to the SMS port of Shinobi now I’ve gotten used to owning the System 16B arcade PCB of it…

I really hate one of the jumps on the SMS port that pretty much always kills me due to it requiring you being pixel perfect or bust…

Gotta time each button press with the limits of the cooldown, instead of mashing the button. It’s still very tough, though…

What level is that jump in?

I just continually press jump and attack and stand close to the wall of enemies. It’s an easy boss once you know how to do that.

It is this (very last) jump in stage 4-2:

If you don’t jump on the very last pixel before you fall off at full speed you wont make it…

and it is always my killer so here is my high score submission:

I’ve totally forgotten how to use magic in this game…

Nice score!

Here’s the manual… I forgot how to use magic too.


Added scores to the site

Had a much better attempt this morning… couldn’t get past Mandara.

I’d that a flatscreen broadcast monitor? You don’t see that too often. Very cool if so.

That jump is pretty brutal unless you have specifically saved the levitation magic for it.

It always makes me think of a conversation I had with my grandma 30 years ago. I had showed her the game and she said she liked it. I thought she was just being nice. Later on, I talked to her on the phone, and she had bought a Sega and Shinobi for herself and mentioned being stuck on that jump. I was amazed that a woman born in the 1920s actually liked and was playing it. She was awesome (RIP).

Also, a strange thing about Mandara. It’s easier to beat with shuriken than the gun. If you play the game perfectly up to the boss, you will have the gun. But for some reason throwing shuriken is faster.

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Haha awesome story!

Yeah, if you end up there with the grenades, you might as well just throw one right down your own throat and get it over with.

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I died facing Mandara, as usual. And I lost a life fighting the helicopter, because I completely forgot how you were supposed to beat it, and the fiftieth ninja coming out of it finally got me :sweat_smile:

Anyway, here’s my first try:

I was playing on the mega drive because I couldn’t be bothered to plug the master system, but damn I forgot how rough the psg music was! I only had my console modded for FM a few years ago, but since then it seems I completely forgot about the original sound of that game.

Haha funny you say that, because I’m so used to the PSG sounds that I don’t like the Yamaha sound for most games that support both.

Shinobi and R-Type are the biggest ones, I much prefer PSG.

Granted: My SMS isn’t modded, so the only times I’ve ever heard the FM sound is from emulation, right before I turn it off.

Speaking of SMS Shinobi music, it always bothered me that it was missing one of the great tracks from the arcade. What’s weird is that it was discovered years later that the track is in the SMS game’s code. Who knows why they left it out. It appears in Alex Kidd in Shinobi World slightly sped up, though (no FM there, unfortunately)

It is indeed a flat screen broadcast monitor. Its a 17" JVC DTV 2008 Model. I have two of them but only currently have this one in use. Sadly since these models are so new they utilize “VIDEO” mode so have to use an Extron RGB device with most consoles that don’t have 480i or above.

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Getting a bit better at the special stages so can occasionally get the tornado magic to bypass that annoying jump but anything after that is an unknown to me on SMS as never really got past it before.

On my last run got a weird glitch where I could not rescue one of the kids:

Anyway my new high score:

I really should have beaten this boss easily but by time i figured out how he works I was cornered and thus dead.