RGB High Score Battle! - Week 6: Pac-Man Championship Edition DX/DX+


#81

Yeah that section was the worst… The second time it came up I screwed up by pressing down too early and had to try and recover. Lost quite a bit of time for sure.


#82

Yep, me too. This was constantly the place where I lost my groove.

Great, run @raskulous. You did have a few more opportunities, too. It can always be better … one more try … damn this is such a great score attack game. Also, how much do I love that Dig Dug skin.


#83

Sometimes I seemed to have better luck by not moving past the ghosts and waking them. It appears that there is a bit of randomness as to where newly manifested ghosts will go that you simply can’t account for which often caused me some problems.


#84

Yeah, I noticed you didn’t cut any corners on the two patterns where it’s easiest to do so. I also went back and forth on that and could never seem to get a feel for whether it was better either way.

Also, how cool is that the top 5 or 6 scores are all so close. Nice competition. Glad to be on the board finally.


#85

Yeah I noticed that a guy on YouTube was cutting corners sometimes, I couldn’t seem to really get it to work for me.


#86

One thing you may not realize is that there is a max to the conga line. Eventually ghosts just disappear. You have to chomp the line to get the max points. Timing all that with the need to max your dots/fruits is key.


#87

Huh. Didn’t know that. Key info!


#88

Man, less than 10% difference to the first place and my “any honest attempt” (I ranked 6th).


#89

Yeah it’s an odd game that way… It pretty much shoe-horns you into a specific pattern, so all the scores are very similar.

It comes down to those little things that can maximize your score in certain situations that will get you more points.


#90

I was trying really hard to do different and unique things with the patterns looking for an edge. I would extend the power pellets for as long as possible. That didn’t seem to work only because I would get myself in different kinds of trouble.

I’m not totally convinced that there isn’t some way to do that and push the score higher, though. I just think my execution always fell short.

I’ve said it before, but I do love this game. We could always do it again down the road and use a different map, too.


#91

Yeah I was pleasantly surprised, as I never really got into Pac-Man that much. This game is a blast!


#92

I want to see how you guys would be doing with the original arcade :slight_smile:

I was considering suggesting the NES port, which I assume would be the easiest to get and most people already have an NES or a Famicom.


#93

I think all of us reaching above 1.25 million points understand the patterns, demonstrated in @raskulous’ video, must be executed to perfection to reach a higher score. I won’t say that there is NO way to extend points beyond this simple tactic but I don’t see anything obvious outside of maybe skipping some ghosts in order to reach the higher value items (crowns) sooner. Someone would have to take a lot of time to confirm that such a thing would yield more points in the end.

On XBL, the leaderboard has gameplay recordings of the top scores. I wished that the leaderboards split the top scores up by difficulty (beginner, normal, advanced) so that you could see what the known limits of normal difficulty are.


#94

I think I would do terrible. xD


#95

There is one of my scores where I kept the ghost chomping going for over a minute that unfortunately wasn’t in the ones up above. That’s what I was talking about with regard to possibly finding a way to increase scores beyond the 1.6 million threshold that @raskulous hit.


#96

The harder difficulty starts at higher speeds, so I’m pretty certain the really high ones are all on the hardest difficulty.


#97

Yeah that is true, which is why dividing scores by difficulty would have come in handy. :\


#98

Yup, for sure.


#99

Yeah, if I had known that we couldn’t see the leaderboard right, I probably would’ve said play on Expert but that also may have turned some folks off playing.


#100

Normal was a good call, it provided more than enough challenge.