“Fantasy Zone II DX borrows many of the features seen in Fantasy Zone II, though is not a straight port of the game. It re-introduces the radar missing from the home ports of Fantasy Zone II and adds/tweaks various features to make the game more similar to the original arcade Fantasy Zone. Many of the backgrounds were re-invented, music and bosses altered and there are only two sections to each level - a “light” and “dark” variation. Depending where the levels are finished, the game will result in one of three different endings.”
I was doing a little reading on the scores for this game, and you get a high score multiplier when you complete the game based on the amount of lives you have left (* 1,000,000), and how much money you have (* 100).
With that in mind, completing the game with extra lives is the true way to really get a high score.
That fifth level is devilish. I found two shops, but none had speed power ups. Couldn’t get much farther. The placement of the bases and the enemies patterns make it much more difficult than everything before it. I don’t doubt that the following levels will be even more brutal.
Milked the hell out of the regular enemies in the first three stages. As their appearance is not randomised its really easy to just keep going as you know exactly what will turn up next. A stupid death on the stage six boss made it impossible to progress as I no longer had any speed, it’s not the most balanced game in that respect.
Alright, I attempted it. Got to Stage 3, and died died died. That’s actually further than I’ve ever been in a Fantasy Zone game, so I may have to try again later this week.