Zelda Breath of the Wild, Wii U, RGB, Sony Trinitron KV-14LT1B:
Here is some my new photos - Osman / Cannon Dancer on Switch, now properly downscaled with ODV GBS-C
I keep forgetting this is available.
Lol I didn’t see this before I posted in the GBS-C thread. Looks awesome!
This looks amazing!
Blazing Chrome on Nintendo Switch in 240p (ODV GBS-C)
Setup:
1.Sony Black Trinitron KV-14M1K chassis BE-4 (native Scart RGB)
2.Nintendo Switch + HDMI to VGA transcoder + RGBHV to RGBS sync mixer (self made) + ODV GBS-C with UMSA (Ultimate Scart Adapter)
3.Xiaomi Redmi Pro 5.
Blasphemous 2 on Switch downscaled to 240p with GBS-C AIO.
Setup:
1.Sony Black Trinitron KV-14M1K (Scart)
2.Switch with HDMI to VGA transcoder + sync mixer + GBS-C AIO + UMSA.
3.Xiaomi Red Mi Note 5 Pro
So much better than the sharp/‘LCD’ presentation!
going through Forbidden Memories again after messing up my save. got a mod that has 5 cards drop from battles instead of one which made the grinding so much more bearable
minor spoilers of characters encountered:
I’ve been meaning to make a thread just for Yu-Gi-Oh games because I find it facsinating how Konami handled them in the late 90s through to the late 2000s.
They were following the modern Call of Duty model of having multiple teams working on games at the same time, so there were over a dozen Yu-Gi-Oh games released for Game Boy Advance alone. But because of the team differences many of the games have their own unique qualities.
would you recommend Forbidden Memories? It’s one of the few I didn’t play back in the day, but from the Yu-Gi-Oh kick I went on last year, it seems the team behind The Sacred Cards and Reshef of Destruction was involved with it?
Before I forget, this retrospective series is fantastic
Yu-Gi-Oh! Duel Monsters (GB) | A Yu-Gi-Oh! Video Game Retrospective (youtube.com)
I would recommend it for the atmosphere; the visuals and music are top notch
the gameplay is kind of rudimentary compared to the actual TCG as it came out a bit before that did, but for what it is it’s pretty nice and simple. you play 1 card per turn, and can fuse monsters together. a lot of the fun is figuring out which fusions work and which don’t
however I’d recommend playing one of the modded versions because the game is HARD. opponents often have better cards than you so you have to grind the Free Duel system for cards. this is an aspect I like because I like to grind…within reason
but the grinding in this game is absolutely ridiculous. you get 1 card per win, and the chances of getting the cards you would actually want are typically 1-3%. it’s not uncommon to fight the same person a couple of hundred times for just 1 card
you also get a maximum of 5 star chips per win (you are graded for how you win, S will give you 5), which you can use to “buy” cards (by entering their code from an actual Duel Monsters card). neat idea right? nope, the costs of the good cards are astronomical (seriously, the best ones cost 999,999 chips). some of the very best cards are even impossible to get, yet the CPU use them lol
there are mods that increase the number of cards that drop, and I’ve found 5 cards to be the sweet spot. very manageable amount of grinding and I’ve built up a really powerful deck, though I’m sure the end-game will find a way to kick me down
long story short, the core gameplay loop is fun, the story, visuals and music are great, but there are some crippling flaws that you can thankfully get around
Thanks! It does sound like Sacred Cards and Reshef of Destruction then - both of those games also didn’t use TCG rules either. iirc, the first game to do so was Yu-Gi-Oh Duel Monsters Expert 5, which was released upgraded in the west as Eternal Duelist Soul…
…and based on the difficulty it sounds a lot like Reshef of Destruction, which has a lot of grinding in it for cards, with much of the difficulty being based on which cards you have rather than your skill at duelling. Funnily enough that one got a patch too!
Edit: Looks like someone’s made a 45 minute video on Reshef’s difficulty a few months ago, haha Yugioh’s Insanely Difficult Game - Reshef of Destruction (youtube.com)
Finally the day before yesterday soldered a cable VGA to Scart on the same circuitry as before (2N3904 transistor) for downscale component YpBpr signal 480p. The cable works perfectly. Screenshots are taken from Sony Trinitron KV-21T1R TV set with native Scart connector.
For the first test I chose not trivial console - PSP, model 2000 with component output. I was surprised to see the PSP picture on CRT screen, and many games look good on it.
An interesting feature of this set-up is that until you press the center button, which before was responsible for Teletext, there will be no image on the screen. And also the P100 memo will be displayed.
‘Full screen’ PSP on a CRT is amazing, real shame that Sony chose not to scale it properly.
144p? stock GBC and a wormlight. Really challenging to photograph.
Awesome!
Adding some 160p ‘pixel grid’ imagery:
A random 5 LED clip light purchase just so happned to have the perfect diffuser, I’m in heaven.
what kind of light is that? looks great. I got a worm light recently but it had a crack in it so wouldn’t stay straight or light up except for very specific angles (that just happened to be where it’s not facing the screen lol)
This one: https://www.aliexpress.com/item/1005006345845005.html
I was planning to design my own but this has the perfect diffuser and great coverage, don’t think I’d be able to make something better. One issue is it won’t clip to the GBA (or GBC)…so I’m hoping to find some time to adapt it with a 3D print somehow. Also there’s a version that has a rechargeable battery built in which I might try next (looks slimmer, this one takes 3x AAA).
(You can clip it to a GB/GBC cart hanging out of a GBA though, very janky but oh man, having the light perfectly follow the screen is glorious)
I’m fully on board team ‘worm light’ now lol. Only thing I’m keeping an eye on is the teased OLED screen by Taki, if he pulls it off with the correct colour space I’d put one in a spare GBA.