SCANLINE SCREENSHOT THREAD. BECAUSE 240p IS ALL THE P'S I NEED. (56k warning)

Playing Zelda Link’s Awakening DX on a second hand GBC I bought. Really need to replace the screen though. Sorry for the glare, it’s hard to capture non backlit screens sometimes.

Same game, Game Boy Player, GameCube, component cables, Game Boy Interface Ultra Low Lag, PVM 20L5:

Pardon the moire effect. It’s obviously not there in person. Not sure how to get rid of it.

So, when there’s enough natural light in my apartment, I actually don’t mind playing on a non-backlit GBC. It gives the game a different look that I still dig. The scratches kill me though.

But also, playing it on a GBC just feels more right. I can better appreciate just how tight this game is designed when playing on such a small display. It better emphasizes how every single pixel and button on the device was put to good use. Nothing went to waste here.

And it also emphasizes also how brilliantly they were able to make the game look on such a primitive display. And furthermore, the game wasn’t even designed in color originally, yet looks so darn perfect. The pixel art manages to be incredibly expressive and charming with only a few lines of pixels for each sprite.

The entire package just pushes the envelope of what is possible on the hardware in every sense. Although the CRT is far easier on the eyes for longer sessions, it does truly feel like the game is an uncompromised vision of excellence when played on an actual GBC with no backlight and using a set of headphones.

Although I can’t say I love the game more than LttP, I’m starting to think that yea, maybe it’s a bigger accomplishment in many ways (Paging @D.Lo).

It just floors me how Zelda keeps evolving and staying relevant no matter the hardware or the design emphasis. I’m still not sure how they are able to be so consistent. I played some of this game and BotW in the same sitting and was simply amazed by them both.

7 Likes

Replacement glass screen covers are cheap and easy enough to do, just don’t get a fingerprint and a speck of dust on the new one before sticking it down like I did! :confounded:

1 Like

Link’s Awakening is equalled in design perfection only by Metroid 3. It’s cleaner, leaner, and meaner than LTTP. Less artificial gating, less wasted space, it really locked in the item based gating that was only 50% there in LTTP.

And on top of that, it has the Lynchian setting (a bunch of strange, conflicted characters inhabiting a dreamlike world with a central mystery), and is the first ever Zelda with a real narrative. Ocarina cribbed that whole thing from Dreaming Island, along with the way items were utilised in the world.

The only think I don’t like about it is the boss battles. They feel like a major downgrade compared to LttP.

In fact, none of the enemies in LA feel dangerous. And that became an unfortunate series trend starting with LA. OoT and MM brought back some danger, but by WW it was completely gone again.

BotW somewhat rectified this with Master Mode. But LttP is still the game with the most balanced difficulty curve in the series in my humble opinion. Which is why I still rank it above LA.

BoTW also had Guardians and Lynels, which are a very scary thing to see early game. The Guardians outside Kakariko village are there to give the player their first real scare after visitng the village. The Lynels just seem completely unattainable for the first part of the game, then you get your real first shot at just before you do Vah Naborah.

There’s also the Master Sword Trials and Eventide Island, which are a huge spike in difficulty.

I feel like once you’re in the late game, you feel pretty much untouchable… but the difficulty in BoTW was scaled almost perfectly if you ask me.

BotW has satisfying difficulty in its own way. But it has an inverse difficulty curve (with incredible freedom).

What’s great about that is that it folds in with the plot - which is about being more prepared to fight Ganon than the last failed attempt, and exploring the consequences and effects the last failed attempt has had on the world and its inhabitants as part of this preparation.

It’s one of the ways I consider BOTW to have one of the best videogame stories of all time, it integrates the gameplay and systems as part of the way it is told. As opposed to the standard method, which is ‘actual gameplay/watch movie/actual gameplay/read text’ etc. Which can be fine, but it’s more like a multimedia presentation (arcade game+movie+book) as opposed to a truly integrated way of delivering an experience (and to be fair BOTW still has a bit of that too).

Plok! SNES

9 Likes

Beautiful!

1 Like

TMNT Tournament Fighters NES - Shredder avatar (Funai TV-1400A MK-7 + Original Famicom RF). Slot mask without scanline effect.

1 Like

Genuine looking rf.

Bonus pics. Links Awakening on GBC and also on a GBA SP AGS-001.

I also have an AGS-101, but don’t like the ghosting on that screen.

AGS-001 actually has a bit less color than the GBC and it’s not as good in direct light. Pretty interesting to see.

4 Likes

Alien Soldier -Final Fight with Z Leo- (Mega Drive Scart RGB, Samsung CS15k8mjq CRT TV)

1 Like

Alien Soldier, xiaomi redmi note 5 photos + color correction.

1 Like

Love these colour corrected shots!

1 Like

I’m glad you liked it!

Beautiful

Looks awesome. Is that a slot mask?

Yep!

Sweet… Only information I could find on it was on Russian sites, is it a Russian only model?