For me, this was the biggest surprise of yesterday’s Nintendo Direct: A new competitive Tetris game from the minds at Arika, who brought us TGM.
I’ve played half a dozen rounds so far and I’m loving what serves up an increasingly exhilarating rounds of Tetris each play session.
Basically, it’s Tetris: Battle Royale. You and 99 other players - shown at the sides of the board - clearing lines with tetrominos and dumping garbage to knock out other players and level up your line-clearing impact abilities.
You can set the game to target other players based on various parameters (whether they are close to filling the board, randomly, whether they are attacking you), or you can even select another of the 99 players using the left stick, or by tapping their board on the touchscreen.
Someone over at the Tetris Reddit has written up a fairly comprehensive overview of the rules and it’s a lot more complex than you’d initially think from playing the game. The mechanics have a lot of parallels with traditional shooter-based Battle Royale games as well:
What’s interesting is this is, I think, Arika’s first release since TGM3 and the Xbox 360 launch title TGM. It’s been documented how they’ve struggled to release future games, like TGM4 (later renamed TGM 2015) due to a variety of issues (publishing, licensing), so I was extremely happy to see they’ve found a publishing partner for a fresh take on the game.
It also appears to have been built using NintendoWare Bezel Engine, which is licensed to third parties but seldom used over the likes of Unity, Unreal and PhyreEngine. Input lag and load times are kept to a minimum so I have few complaints.
What are your thoughts on this? Madness or ingenuity?