I forgot to post about my Bound High run-through when I got the game!
I made it to world 3-8 on my single continue playthrough, like the best titles on the system it boasts both pick-up-and-play arcade-style gameplay coupled with experimentation in its design. You play as Chalvo from Chalvo 55 on the Game Boy, and the game is basically trampolines in the sky: The game. You bounce off platforms while also trying to bounce-kill the enemies around them. Miss a platform or an enemy and you fall to your doom. The mode-7 style background scaling with parallax layering makes it a great fit for the 3D effect and the game in general encourages quick thinking since you’ve only got a few seconds in the air to decide and manoeuvre where to go next.
My only niggle is I wish it were faster at introducing new ideas, but it does steadily rachet up the difficulty with environment-changing abilities, gusts of wind, and trickier enemy types who can’t just be dispatched by bouncing on them from a normal height.
Like @Peltz mentioned on the other thread it stands up there with the best games on the format, managing to still feel novel and entertain 25 years after release.
From what I understand the repro carts are made from doner cartridges of games which are in high supply, like Mario Tennis? The motherboard on my bound high is certainly custom though (and coloured red), but the components look hand-soldered on and similar to official carts.
Cheeky third post (Nov 29)
I picked up Space Squash and Insmouse no Yakata in Japan. Was really looking forward to trying them out!
I’ve fallen ill today so thought I’d spend the weekend checking them out, and finishing off Bound High.
Except I got garbled graphics through the right eye view on some screens. I can’t express how sad I am - this weekend is now going to be an emergency Virtual Boy marathon before the problem presumably gets worse…