The original Sonic Wings is out on ACA. $7.99 for the arcade game vs paying anywhere between $2K-10k on eBay for the SNES port (no, I’m not kidding). Plus, the ACA port includes the Japanese region version which has a bunch of fun alternate endings that weren’t included in any other region.
Tonight’s Sunday Night Shmup is DoDonPachi DaiOuJou Re:incarnation. I got the deluxe LE with the crystal Hibachi figure stand (its very nice quality and changes colors). Enjoying the game in TATE tonight on my Switch Hori stand.
it’s an assortment of different Raizing games. in order from top to bottom:
Dimahoo (published by Capcom) - pictures 1-3
Kingdom Grand Prix (picture 4)
Battle Garegga (picture 5)
Sorcer Striker (6-7)
Armed Police Batrider (pictures 8 and 9)
spent most of my time with Garegga but it’s really cool that many of these games share characters and other Easter eggs (some are hidden such as in Garegga, they’re in the second row of the screenshot after being unlocked with a code)
Cool discovery here, apparently at some point an English release for Kingdom Grand Prix was planned (why aren’t X/Twitter posts embedding here anymore? I have to post link and a manual screen grab of the post):
took a break from grinding for a DoDonPachi clear, and played some ESP Ra.De today. was too lazy to bring out my Switch so I played the arcade version (lack of autofire kind of sucks). also played Irori for the first time, she’s actually quite fun
This week’s Arcade Archives release is Taito’s vertical shooter Master of Weapon which features a Xevious style alternating air and ground attack system, first time I’ve heard of it and am looking forward to trying it. Love all these deep cuts Hamster does with ACA:
I have a lot of nostalgia for this game as it’s the first shmup I ever played many years ago in 1991 on a SNES demo station at a store in my local shopping mall. Unfortunately, Irem lost a lot of money on U.S. copies of the game. Despite some slowdown issues, it’s still a great entry in the series and an early showcase of the beautiful visuals that the SNES was capable of.
I’m revising my opinion about Radiant Silvergun. If you play it like a treasure game and not a normal shmup like a CAVE or Raizing shooter, there’s an excellent game here. Maybe even a GOAT example of the genre.
You just really need to understand the roles of each weapon and be comfortable with an “intended” way of playing. Simply dodging bullets isn’t enough here. You actually need to know what to do when only one of the numerous weapon types is viable for certain sequences in the game.
In that sense, it’s kind of like a 2D sin & punishment where you needed to know when to use the sword, when to deflect missiles on target, when to use the dodge, shoot without lock-on etc.
I’m digging it now after a decade of thinking it was only okay.