I remember waggling the stick like crazy during those pond jumps and yeah, that was pretty frustrating. I wonder if I was doing it the right way, though. Perhaps those jumps could’ve been performed by repeatedly pushing right instead, just like the arcade version? Gotta give that a try sometime!
Yeah, I’ve heard good things about the PC Engine port. Seemed just about arcade perfect.
The Famicom version is pretty bad, though, especially its graphics! I wonder what the hell happened there. The C64 port looks arcade perfect in comparison!
Now you mention it, Wonder Boy definitely has a lot of things in common with Pac-Land. Not only the colourful, cartoony graphics and simple but challenging gameplay feel similar, but also the way the character controls.
Both games immediately grabbed my attention when I spotted them at the arcade all those years ago. To child me, playing those games almost felt like controlling a cartoon!
Seems about what I’d expect for a 1985 Famicom release? Fami can do a lot more but people were still getting to grips with the hardware, which was only open to third party dev in 1984.
Well, the first time I laid eyes on the Famicom port I had already played the C64 version to death, so I was rather shocked when I saw the difference in graphics. Usually, Famicom/NES games compared favourably to C64 games, but that wasn’t the case this time.
It being a very early release explains why it looks like it does, I suppose. Still, I can’t help but wonder what the game would’ve looked like if it had been released a bit later in the Famicom’s life.
Yeah well the Famicom is a much more capable system in every way, but it was a very early game for it. The C64 port was at least a couple of years later (seems it was 1987) so more time to learn how to do it I guess. By 1987 Pac Land was quite old school too, much more sophisticated platformers like Castlevania and Doki Doki Panic were around by then.
Right, I guess that’s also the reason why that version was never released in the West. By the time the NES caught on, Pac-Land was already surpassed by more advanced titles.
You know, I have the Famicom version of Pac-Land on my Switch (it’s on Namco Museum Archives Vol. 2). I might give it a spin and see if I can wrangle some enjoyment out of it
You and me both on the cartoony aspects.
I often think Wonderboy would be too easy if it wasn’t for the autoscrolling. I remember being impressed with the C64 conversion, but was jealous of my friend’s master system one. Ha ha ha, the things yo think as a kid.
Now I have the wonderboy music set as my telephones ringtone! (not that anyone calls me anymore).
I hope LED Storm will be included. The arcade version has never been ported, if I’m not mistaken. Played the C64 version a lot as a kid and really enjoyed it!
Another great ACA release however it’s too bad it also didn’t include the English language version which was exclusive to the now-very-expensive Namco Museum Vol 5 on PS1.