Metroid: Federation Force
Given how fast things move these days, and Nintendo’s shift toward bigger and bigger titles for its most established IP, this game honestly feels like it belongs in the retro version of this thread…but I digress!
Picked this up for very cheap (about the equivalent of $5 here in Europe) and started playing in co-op with one other person. It wasn’t difficult to predict that the largely negative reception to the game was never wholly justified from its quality (or supposed lack of) alone, but I am happy that it is indeed a good cooperative shooter.
I’ve only done four missions so far, and while the first mission was eye-rollingly boring, predictable and easy, subsequent missions have really upped the ante in both level design and difficulty. The second mission has you shoot these small orbs to guide them to pedestals, opening up new passageways, the third mission featured a very inventive boss fight which would periodically flood the room with poisonous goop, forcing you to seek high ground, the fourth mission asks your team to lead dangerous ice titans to timed-lock cages.
Honestly, I wasn’t expecting my team to have been wiped out twice by this point, and the scoring system leaves little time for messing about. I’m hoping it stays as unpredictable in level design as it has been, since the story and lore are laughably forced. Despite the chibi art-style the game takes itself far too seriously as well, I can see why people expecting a stereotypical Metroid game would be disappointed.
Touhou Spell Bubble
Taito brought back competitive Puzzle Bobble this year, but as a Touhou fan game. Junya Outa, creator of Touhou, used to work for Taito, so it’s almost like it’s gone full circle seeing them pay tribute to what he created after working for them.
I’ve been really impressed with this game, it’s basically competitive Puzzle Bobble but with rhythm elements and Touhou characters and music. What surprised me was how difficult the game is - Challenge mode feels like an arcade puzzle game, starting off manageable but quickly becoming extremely difficult. There’s only twenty stages, yet it’s been taking me an hour of attempts to beat some of these. Story mode serves as a tutorial for the first hour or so, but also quickly becomes challenging. The less is more approach is much appreciated here, since modern puzzle games have become these grindy campaigns featuring hundreds of identikit levels in the name of Content.
Burnout Paradise Remastered (Switch port)
Good port! Practically an unflinching 60fps, and despite aggressive dynamic resolution switching it still looks crisp most of the time in handheld mode. Load times are fast, and due to the lack of games of its ilk on the Switch its the rare Switch port to feel like a novelty still.