Xbox One BC |OT| I'll be back


#161

I hate both the ds3 and the ds4 :frowning:

I heard the ds4 was a massive upgrade but when I got a PS4 I still felt like it sucked, and so I used my Elite controller on my PS4 instead.

Anyways…yeah $70 is way too high for this. MAYBE if it had wireless…but that still seems like $10 too high.


#162

PS4 is a laggy piece of crap with PS2 classics. It’s total garbage. Adds like ten frames of lag (I measured) and you get the PS2 framerate and ugly upscaled PS2 graphics (far better to run a real PS2 through a Framemeister or OSSC).

(I have a PS4 Pro, but I use it for new games and PSVR, no Classics, because Sony has failed so hard at this)

Bottom line is lots of these games are definitive on X1. Not only do PC versions often not support controller properly, but some of my PC games from this era don’t work right any more on modern Nvidia drivers. They were fine five or so years ago but many of them have hitches or screen blackouts or other problems now. Obviously some older PC games get updates to address this stuff but some do not. PC is not forever unless you keep a variety of old PCs around.


#163

Isn’t the proper term “uprendered” rather than “upscaled.” I see upscaled being used all the time in the context of increasing native resolution via emulation and personally feel like it’s a misleading use of the word.


#164

To my eye it is not uprendered on PS4. It’s upscaled. Poorly.

Their BC emulation is completely different that Microsoft’s. It’s borderline unplayable. To me personally, unplayable period. Measured 14 frames of lag on Psychonauts using a 60fps digicam. My TV only lags 21ms.


#165

It’s usually both. Jak and Daxter for example runs at 1024x448 and is upscaled from there to your display output. The native res on PS2 is 512x224 with interlacing to make it 448/480i.


#166

It’s all still 480i and 480p then, basically.

Massive “uprendering” on a single axis doesn’t do that much for detail.


#167

Wireless was never going to happen, it’s locked source and only used on first party controllers.


#168

The Jak and Daxter port on PS4 has terrible slowdown in places too, really lazy stuff considering they at least could have had it running 1080p.


#169

Something slightly annoying I noticed about the Xbox Store: You can’t use Xbox credit to buy BC games. I bought a 10€ code on Amazon for buying Panzer Dragoon Orta but the store forced me to use PayPal or a credit card for some stupid reason.


#170

I know at least in North America, you can use an Xbox 360 to use credit to buy 360 and OG games. It’s annoying, but at least there’s a workaround for those of us with a 360 still.


#171

Unfortunately I don’t own a 360 anymore. Oh well. Any recommendations for Xbox One games for 10€ or less? :smiley:


#172

Looks like there is a Sonic Sale on XBOX. I am tempted to buy Sonic Adventure 1 & 2 but I don’t remember either game being that good. Anyone know if the 360 ports are worth a damn?


#173

I just bought them, along with Sonic CD. I’m not familiar with the Dreamcast releases as I originally played both on the Cube, but I can let you know how the XBLA ports are. I might get a few minutes this weekend to try them out.


#174

Alright, so I played a bit of Sonic Adventure. It’s, well, it’s Sonic Adventure. I fell through the world geometry and died in the first stage, haha. The port seems fine. Based on the DX version of the game (Though there is a DLC DX Upgrade available that gives you Metal Sonic). It runs in the correct aspect ration, with a blue border pillar boxing (and very slightly on top and bottom).

It certainly hasn’t smoothed out any of the jankiness of the game, but if you’re expecting Sonic Adventure, it seems okay. Ran at 60fps during gameplay (Xbox One X), and 30fps during cutscenes.

I didn’t get a chance to play Sonic Adventure 2 yet.


#175

Sonic Adventure 1 on Xbox 360 is jankier than the DC release because it’s based on the GCN DX port which was buggier.


#176

I played the DC version this weekend. That game is almost unplayable by me. Those early 3D games had some awful cameras.


#177

Bumping, but two of my long awaited 360 games are now backwards compatible on the One: Tomb Raider Legend and Tomb Raider Anniversary. I had a ton of fun playing these back in the day, and am looking forward to revisiting them as well as finally getting around to playing Tomb Raider Underworld which I never played back in the day (and is also BC on the One).


#178

Fun fact on the two TR games: They ran better in 480p on the 360 than the default resolution, one of the few games that scaled the resolution properly.

Anyhow, the games are tested on VG Tech youtube channel and run rock solid 30fps on the Xbox One X. We can only hope they go 4K.


#179

Wow, I didn’t know the game performed better on 480p vs 720p, that’s pretty cool. The only other game I know of from that generation that is similar is the God of War PSP collection on PS3 (720p is smoother than 1080p).

Also, I had completely forgot how terrible those games performed on 360. Definitely looking forward to a locked 30fps on the X.


#180

A lot more PS3 gamees benefited from dropping them to 720p, the PS3 did not have a scaler like the 360 did. The 360 just ran the game at it’s set resolution, but scaled for whatever resolution you had set the console to. The PS3 actually switched. There are good and bad sides with both, completely locked resolution games on PS3 would scale worse as the TV would have to do the job, adding input lag. Gran Turismo 5 and 6 performed much better in 720p for instance.

In hindsight the best way to do it is to have the console scale, much like how a Xbox One S reduces input lag on a 4K TV by feeeding it a 4K image, rather than leting the OG XBox One give the 1080p signal to the TV and letting it do the slow scaling it does.