No… I wouldn’t say it’s a traditional racing game, though there are some racing elements.
A level where you have to complete lap against the clock would be the closest thing to “racing game”.
But there’s no racing against CPU opponents in the traditional sense.
I would describe it as a driving game.
Think of it more like Trials, where you have to complete skill challenges.
Or like Mission Mode in Mario Kart DS, or Monthly Challenges in Mario Kart Wii.
In my game there are skill challenges of many different types.
I won’t spoil the surprise by listing them all, but examples would be:
- following a course of traffic cones from start to finish (think Gymkhana, Motorkhana, Autotest, etc.)
- collecting things in a specific order (think Snake)
- collecting things in any order (think Coin Runner)
- scoring goals on an ice hockey rink
- etc
It’s one big playground of obstacles, items, game modes, with different vehicles, physics, surfaces.
Driving the vehicles is so much fun, and then adding in the challenges and discovering how you need to drive to complete them is a key thing.
I’m still to decide on the final progression but everything is being designed to be seamless. More surprises I’m trying not to spoil here!
There will be daily challenges with leaderboards, but you’ll also be able to play through the content and unlock things at your own pace. You’ll be able to see the credits fairly quickly, but there will be more to experience with the new vehicles you’ve unlocked. I’m striving for the classic Nintendo structure of difficulty progression.
I have an in-game level editor right now, I create all the levels using this! My plan is to include this as the final unlockable so that players can create and share content. More work needed to make sure this is hassle-free.