I decided to hold off for the Switch version too. Hopefully it’ll be good, I suspect the devs were waiting for Unreal Engine 4 to get dynamic resolution support (which it did shortly after Fortnite’s Switch launch) since the load on the system is going to be highly variable based on camera angle and location.
I’d like to hope that Dragon Quest XI received a good opening based on the NPD figures but I wonder if Square Enix sees it that way. The NPD figures are based on dollar revenue, and while it sounds great that it achieved double that of DQ IX, that’s probably not too difficult considering the gulf in retail pricing between Nintendo DS software (~$30) and PS4/PC software ($60). So it probably had a similar launch in unit sales to DQ IX, where I get the impression Square Enix saw that as a flop despite a huge marketing push from Nintendo.