RGB Pick Up Thread Of Swag!


#2223

The only one I have is FF Chronicles… so here’s chrono trigger:


#2224

Yes… but not necessarily native res RGB. I’m willing to bet it’s using a standard VGA signal (RGBHV). Similar to the officially licensed Waka Upscan converter.


#2225

Good point. I should check mine out again tonight. I always thought it looked pretty great though.


#2226

It’s a fixed pixel display, most likely 640x480. Your average 320x240p game would be fine with just line doubling, a 480i game with a deinterlace, both would likely have some black bars as the games are actually 320x224 etc.

But what about say Wipeout 3’s 512x240? Or many 2D games 256x240? Squashed, or stretched?

@Boylamite @Peagles We need a close up of the Chrono sprite :wink:


#2227

I’m back in the PC Engine Club (but I don’t have it RGB modded nor do I have any games or EverDrive)


#2228

I can’t believe the price you scored that for. I’m so jealous


#2229

Congrats!

It’s the one system I still need to get… or try for that matter.


#2230


#2231

Some borders though but looks really nice - looks a bit washed out because the sun was pouring in but in the dark it’s really great.


#2232

Rectangular pixels?

It looks 1:1 scaling so that means Alucard should be slightly too skinny, but it and Chrono looks right to me?


#2233

Just received Irem’s firefighter game, Sakurasaka Shouboutai, and a NeGcon controller in the post. Looking forward to playing with both - I can finally pick Rage Racer back up!

Luckily it’s the first gen NeGcon. I also picked up an NTSC-J copy of R4: RR Type 4 to revisit. I’m not a big fan of Type 4 but I can’t resist those visuals and that NeGcon. It’ll also be my first time playing the original Ridge Racer at 60fps.


#2234

I’m surprised by the quality myself there given the time of release - wonder if it shares a lot in common with Sony’s Vaio displays from the time. With more modern backlighting it would look even better.

Is there much ghosting in motion?


#2235

Something feels off with the scaling or the signal. Look at Alucard’s leg. There’s some color bleed into adjacent pixels.

Not sure what it is though.

Overall, it’s not a bad looking image. I’m sure people loved it back on release.

Edit:

You see some bleeding here too. Look at the left most pixels of the text box blending with the sky:

https://discourse-cdn-sjc2.com/standard10/uploads/retrogameboards/original/2X/3/3d6cb4963c9c09cff7ab9e85b43568927c5185d6.jpeg

It looks like almost antialiasing but PS1 hardware wasn’t capable of it as far as I know. So there’s some sort of bilinear filtering happening with the upscale.

Or, it’s not using a lossless signal for some reason. Either way, it’s really curious stuff. I wonder if the MLiG guys ever examined one.


#2236

I had heard that screen was 640x480 but it doesn’t look like it from those photos.

In any case I’d expect it’s displaying stuff wrong and/or with uneven pixels as even the 320 wide PS1 mode doesn’t have square pixels; it runs with a 10:11 PAR.


#2237

That looks pristine. Congrats!


#2238

PAR?


#2239

How much @Kawika?


#2240


https://pineight.com/mw/index.php?title=Dot_clock_rates


#2241

Gotcha. Didn’t know about the abbreviation. Handy link.


#2242

Maybe very slightly?

That’s probably the camera tbh. It was quite hard to photograph so close and I only have an iPhone :sweat_smile: